new Text:bomb;
new timerbomb[MAX_PLAYERS];
forward bombdone(playerid);
public OnPlayerEnterCheckpoint(playerid)
{
bomb = TextDrawCreate(50.0, 200.0,"Planting a bomb...");
TextDrawShowForPlayer(playerid, bomb);
timerbomb[playerid] = SetTimerEx("bombdone", 10000, false, "d", playerid);
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
TextDrawHideForPlayer(playerid, bomb); //The person left the checkpoint
KillTime(timerbomb[playerid]);
SendClientMessage(playerid,0x00FF00AA,"You left the checkpoint, try again.");
return 1;
}
public bombdone(playerid)
{
SendClientMessage(playerid,0x00FF00AA,"You planted succesfull the bomb.");
TextDrawHideForPlayer(playerid, bomb);
DisablePlayerCheckpoint(playerid);
// ... other stuff ... //
return 1;
}
Originally Posted by AlphaPirate
Thanks!
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