HOW TO GET FACING ANGLE? - Printable Version
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+---- Thread: HOW TO GET FACING ANGLE? (
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HOW TO GET FACING ANGLE? -
buonggiorno - 01.12.2009
I want to make spawn point for player is not from my country. so here is how that need to look
Code:
SetPlayerPos(playerid,477.8121,-1499.7649,20.5001);
SetPlayerFacingAngle(playerid, 262.9963);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
One thing i dont know and that is how to get facing angle?
any help? tnx alot
Re: HOW TO GET FACING ANGLE? -
Correlli - 01.12.2009
https://sampwiki.blast.hk/wiki/GetPlayerFacingAngle
Re: HOW TO GET FACING ANGLE? -
buonggiorno - 01.12.2009
i see that but this numbers make me confused.
272.3543 that is face angle but i dont know how to get decimals ?
Re: HOW TO GET FACING ANGLE? -
Mechscape - 01.12.2009
That is Cord.
You should learn that match's.
Like:
0.0 , 30.0 , 90.0 , 180.0 , 270.0 ....
Code:
SetPlayerFacingAngle(playerid, 0.0);
Re: HOW TO GET FACING ANGLE? -
Dreftas - 01.12.2009
Quote:
Originally Posted by buonggiorno
i see that but this numbers make me confused.
272.3543 that is face angle but i dont know how to get decimals ?
|
pawn Code:
stock floatval(Float:var)
{
new str[32];
format(str, sizeof(str), "%f", var);
return strval(str);
}
And then you can do smth like this:
pawn Code:
new Float:bla = 465.84562;
format(string,128,"Float %f in decimals is %d",bla,floatval(bla));
You get "Float 465.84562 in decimals is 465".
Re: HOW TO GET FACING ANGLE? -
buonggiorno - 01.12.2009
ohhhh ok i cathc it
tnx a lot
i done this
Re: HOW TO GET FACING ANGLE? -
Correlli - 01.12.2009
Quote:
Originally Posted by Dreft
pawn Code:
stock floatval(Float:var) { new str[32]; format(str, sizeof(str), "%f", var); return strval(str); }
|
Use this -
https://sampwiki.blast.hk/wiki/Floatround
Re: HOW TO GET FACING ANGLE? -
Dreftas - 01.12.2009
Quote:
Originally Posted by Don Correlli
|
Sure, floatround() is a good idea too
I prefer floatval()
Re: HOW TO GET FACING ANGLE? -
Correlli - 01.12.2009
Quote:
Originally Posted by Dreft
I prefer floatval()
|
I don't.
I prefer floatround, you can round the float down or up to the nearest integer.