dcmd_repair(const playerid, const cmdtext[])
{
#pragma unused cmdtext
if(IsPlayerInAnyVehicle(playerid) == 1)
if(Tanker[playerid] == 1)
{
if(repair[playerid] == 0)
{
GameTextForPlayer(playerid,"~y~You are Repairing vehicle ~n~~n~wait 10 seconds!",10000, 3);
TogglePlayerControllable(playerid, false);
repair[playerid] = 1;
SetTimer("Repair", 60000, 0);
SetTimer("opoznienier", 10000, 0);
}
else
{
SendClientMessage(playerid,0xE2C063FF, "You have to wait 1 minute before you can use this command again!");
}
}
return 1;
}
public opoznienier(playerid)
{
TogglePlayerControllable(playerid, 1);
RepairVehicle(GetPlayerVehicleID(playerid));
GameTextForPlayer(playerid,"~y~ You repaired the vehicle!",1000, 1);
return 1;
}
public Repair(playerid)
{
repair[playerid] = 0;
return 0;
}
GameTextForPlayer(playerid,"~y~ You repaired the vehicle!",1000, 1);
SetTimerEx("Repair",60000,0,"i",playerid);
SetTimerEx("opoznienier",10000,0,"i",playerid);
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Originally Posted by Miokie*
I think its because You used SetTimer Instead of SetTimerEx
SetTimerEx of both would be: pawn Код:
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