public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid)) //Checks if the player that just spawned is an NPC.
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname)); //Getting the NPC's name.
if(!strcmp(npcname, "bikels", true)) //Checking if the NPC's name is MyFirstNPC
{
PutPlayerInVehicle(playerid, MyFirstNPCVehicle, 0); //Putting the NPC into the vehicle we created for it.
return 1;
}
if(!strcmp(npcname, "duck", true))
{
PutPlayerInVehicle(playerid, MyFirstNPCVehiclee, 0);
return 1;
}
if(!strcmp(npcname, "androls", true))
{
PutPlayerInVehicle(playerid, MyFirstNPCVehicleee, 0);
return 1;
}
if(!strcmp(npcname, "bestkarting", true))
{
PutPlayerInVehicle(playerid, MyFirstNPCVehicleeee, 0);
return 1;
}
if(!strcmp(npcname, "damness", true))
{
PutPlayerInVehicle(playerid, MyFirstNPCVehicleeeee, 0);
return 1;
}
if(!strcmp(npcname, "grove", true))
{
PutPlayerInVehicle(playerid, MyFirstNPCVehicleeeeee, 0);
return 1;
}
if(!strcmp(npcname, "kartingnice", true))
{
PutPlayerInVehicle(playerid, MyFirstNPCVehicleeeeeee, 0);
return 1;
}
if(!strcmp(npcname, "dumbot", true))
{
PutPlayerInVehicle(playerid, MyFirstNPCVehicleeeeeeee, 0);
return 1;
}
if(!strcmp(npcname, "warhydra", true))
{
PutPlayerInVehicle(playerid, MyFirstNPCVehicleeeeeeeee, 0);
return 1;
}
return 1;
}
if(IsPlayerNPC(playerid)) return 1;
GivePlayerWeapon(playerid,25,3000);
GivePlayerWeapon(playerid,34,3000);
GivePlayerWeapon(playerid,26,3000);
SetPlayerTime(playerid,0,0);
return 1;
}
Originally Posted by [WsR
RyDeR ]
Don't bump.. And no It's not because Y_Objects. Do you use TogglePlayerClock anywhere? Or is there a timer witch sets the clock after a choosen amount of time? |