killing - Printable Version
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killing -
PANNA - 28.11.2009
how can i make it like when someone kill another person he get +10 score, i tried it myself but i get everytime errors.
Re: killing -
Remi-X - 28.11.2009
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
if(IsPlayerConnected(killerid))
{
new score = GetPlayerScore(killerid);
SetPlayerScore(killerid, score+10);
}
return 1;
}
Re: killing -
diesulke - 28.11.2009
Remi that code will give the player who died +10 points.
Код:
public OnPlayerDeath(playerid, killerid, reason)
{
new playercash;
if(killerid == INVALID_PLAYER_ID) {
SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
ResetPlayerMoney(playerid);
} else {
SendDeathMessage(killerid,playerid,reason);
SetPlayerScore(killerid,GetPlayerScore(killerid)+10);
}
return 1;
}
Re: killing -
Correlli - 28.11.2009
Quote:
Originally Posted by diesulke
Remi that code will give the player who died +10 points.
|
No, it won't. He's using 'killerid' param, not 'playerid'.
Re: killing -
Remi-X - 28.11.2009
Indeed. What you're doing diesulke, does exactly the same as my script.
Re: killing -
PANNA - 28.11.2009
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
new playercash;
if(killerid == INVALID_PLAYER_ID) {
SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
ResetPlayerMoney(playerid);
} else {
SendDeathMessage(killerid,playerid,reason);
SetPlayerScore(killerid,GetPlayerScore(killerid)+10);
GameTextForPlayer(playerid, "+10!",3000,4);
}
return 1;
}
i have it now like that but when i kill someone, get the person wich i killed seen +10 as gametext, can you please set that to the killer?
Re: killing -
Correlli - 28.11.2009
Because there is 'playerid' param in the GameTextForPlayer function, it should be 'killerid'.
Re: killing -
dice7 - 28.11.2009
Why is this useful ?
pawn Код:
if(killerid == INVALID_PLAYER_ID) {
SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
It's the same as
pawn Код:
if(a == 5)
{printf("5");}
else
{printf("%d", a);}