drinking with that one object? - Printable Version
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+---- Thread: drinking with that one object? (
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drinking with that one object? -
Mechscape - 28.11.2009
See where is white. How it?
Re: drinking with that one object? -
[XST]O_x - 28.11.2009
pawn Код:
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
Re: drinking with that one object? -
Mechscape - 28.11.2009
I have /drink, if i type /drink and he do drink anim and stopping. Do this
"SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DR INK_BEER);" add's if drink anims and stopping, then object removed?
"/drink > Drink Anim + Object > Stopping drink anim and object removed" - Example
Sorry bad english.
Re: drinking with that one object? -
[XST]O_x - 28.11.2009
Do you mean like..
The player will drink for like...7 seconds and then he will stop?
Or you want a command that will stop the animation?
Re: drinking with that one object? -
Mechscape - 28.11.2009
Quote:
Originally Posted by ►ϻozilla Fir3foж◄
Do you mean like..
The player will drink for like...7 seconds and then he will stop?
Or you want a command that will stop the animation?
|
... and the object will be removed. (If drink anim stopped)
Yes.
Re: drinking with that one object? -
[XST]O_x - 28.11.2009
Then you have to use timers.
On the top:
pawn Код:
forward 7secondsbeer(playerid)
OnPlayerCommandText:
pawn Код:
if (strcmp("/drink", cmdtext, true, 9) == 0)
{
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
SetTimer("7secondsbeer",7000,0);
return 1;
}
On the bottom:
pawn Код:
public 7secondsbeer(playerid)
{
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_NONE);
}