[FS]Cody_Beer's Epic Auto Fix ~FIRST FS!~ -
[WF]Demon - 27.11.2009
Hey i made this Filterscript mainly for stunting or freeroam servers it repair's your engine and the body its simple but usefull Anyways do not tell everyone on your server you made it gave me credits please!!!
Here is link :
http://pawn.pastebin.com/f60810d28
P.S. if you DO NOT have ANYTHING GOOD to say about this FS do not reply
Re: [FS]Cody_Beer's Epic Auto Fix ~FIRST FS!~ -
[NYRP]Mike. - 27.11.2009
Congratulations on your First FS, usually people just create something like /hello [ID] loll, simple but usefull keep up the scripting.
-Mike.
Re: [FS]Cody_Beer's Epic Auto Fix ~FIRST FS!~ -
miokie - 27.11.2009
Good job on your first filterscript.
Alot of guys might find this useful.
Re: [FS]Cody_Beer's Epic Auto Fix ~FIRST FS!~ -
DiddyBop - 27.11.2009
will this add lag tho.. with 100 players online ? or no..?
Re: [FS]Cody_Beer's Epic Auto Fix ~FIRST FS!~ -
ded - 28.11.2009
Quote:
Originally Posted by ♣ ©ⓤⓝⓔⓞ ♣
Congratulations on your First FS, usually people just create something like /hello [ID] loll, simple but usefull keep up the scripting.
-Mike.
|
Lol!
Good job, dude! Carry on like this you'll be elite in no time
Re: [FS]Cody_Beer's Epic Auto Fix ~FIRST FS!~ -
[WF]Demon - 04.12.2009
Im not sure if it will lag maybe test it with that many pepole? Anyway im making a new fs the question is i need some requests!
Re: [FS]Cody_Beer's Epic Auto Fix ~FIRST FS!~ -
[WF]Demon - 04.12.2009
Anyone? (Need some requests!)
Re: [FS]Cody_Beer's Epic Auto Fix ~FIRST FS!~ -
DiddyBop - 04.12.2009
Press button "2" for NOS FS?
Re: [FS]Cody_Beer's Epic Auto Fix ~FIRST FS!~ -
[WF]Demon - 05.12.2009
That sounds tight! Im on a cellphone atm tho ill make it when my comp fixed
Re: [FS]Cody_Beer's Epic Auto Fix ~FIRST FS!~ -
Danny_Costelo - 05.12.2009
Quote:
Originally Posted by © HungryPinkPig ©
Press button "2" for NOS FS?
|
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys & KEY_SUBMISSION && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);
}
}