{ if(strcmp("/afk",cmdtext, true) == 0) { new pName[MAX_PLAYER_NAME]; GetPlayerName(playerid,pName,sizeof(pName)); TextDrawShowForAll(IsAFK); TogglePlayerControllable(playerid,0); return 1; }
IsAFK = TextDrawCreate(260.000000,222.000000,"%s is now AFK!"); TextDrawAlignment(IsAFK,0); TextDrawBackgroundColor(IsAFK,0x000000ff); TextDrawFont(IsAFK,3); TextDrawLetterSize(IsAFK,0.599999,1.900000); TextDrawColor(IsAFK,0xff0000ff); TextDrawSetOutline(IsAFK,1); TextDrawSetProportional(IsAFK,1); TextDrawSetShadow(IsAFK,1)
stock PlayerName(playerid) { new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, MAX_PLAYER_NAME); return name; }
new str[48];//put this in your command format(str,48,"%s is now AFK!",PlayerName(playerid); TextDrawSetString(IsAFK,str); TextDrawHideForAll(IsAFK); TextDrawShowForAll(IsAFK); SetTimer("HideTextTimer",5000,0);//optional
forward HideTextTimer();//optional public HideTextTimer() { TextDrawHideForAll(IsAFK); }
format(str,48,"%s is now AFK!",PlayerName(playerid);
format(str,48,"%s is now AFK!",PlayerName(playerid));
//Top of your script new FALSE = false; #define TextDrawSetFormat(%0,%1) do{new _str[128]; format(_str,128,%1); TextDrawSetString(%0,_str);}while(FALSE) //This function isn't really necessary, but it simplified the script. new AFKTDTimer; new bool:IsAFKShown; forward HideAFK();
public OnGameModeInit() { IsAFKShown = false; }
public SomePublicWhereYouWantToCreateYourTextDraw(...) { IsAFK = TextDrawCreate(260.000000,222.000000,"_"); //Empty TextDraw, it isn't needed to contain something. TextDrawAlignment(IsAFK,0); TextDrawBackgroundColor(IsAFK,0x000000ff); TextDrawFont(IsAFK,3); TextDrawLetterSize(IsAFK,0.599999,1.900000); TextDrawColor(IsAFK,0xff0000ff); TextDrawSetOutline(IsAFK,1); TextDrawSetProportional(IsAFK,1); TextDrawSetShadow(IsAFK,1); }
public OnPlayerCommandText(playerid, cmdtext) { if(strcmp("/afk",cmdtext, true) == 0) { if(IsAFKShown == true) KillTimer(AFKTDTimer); AFKTDTimer = SetTimer("HideAFK", 5000, false); IsAFKShown = true; TogglePlayerControllable(playerid,0); TextDrawSetFormat(IsAFK, "%s is now AFK!", PlayerName(playerid)) //PlayerName Function from [LSD]Rac3r TextDrawShowForAll(IsAFK); return 1; } return 0; }
public HideAFK() { IsAFKShown = false; TextDrawHideForAll(IsAFK); return 1; }
Originally Posted by Remi-X
Line 27: I never said something about a public called AFKTextdraw(), but you need to forward it as I did with HideAFK().
|
Originally Posted by Remi-X
Код:
public SomePublicWhereYouWantToCreateYourTextDraw(...) { IsAFK = TextDrawCreate(260.000000,222.000000,"_"); //Empty TextDraw, it isn't needed to contain something. TextDrawAlignment(IsAFK,0); TextDrawBackgroundColor(IsAFK,0x000000ff); TextDrawFont(IsAFK,3); TextDrawLetterSize(IsAFK,0.599999,1.900000); TextDrawColor(IsAFK,0xff0000ff); TextDrawSetOutline(IsAFK,1); TextDrawSetProportional(IsAFK,1); TextDrawSetShadow(IsAFK,1); } |