public PropertyUpdate()
{
new idx;
new File: file2;
while (idx < sizeof(HouseInfo))
{
new coordsstring[256];
format(coordsstring, sizeof(coordsstring), "%f,%f,%f,%f,%f,%f,%f,%f,%f,%d,%d,%d,%s,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d\n",
HouseInfo[idx][hEntrancex],
HouseInfo[idx][hEntrancey],
HouseInfo[idx][hEntrancez],
HouseInfo[idx][hExitx],
HouseInfo[idx][hExity],
HouseInfo[idx][hExitz],
HouseInfo[idx][hOutsidex],
HouseInfo[idx][hOutsidey],
HouseInfo[idx][hOutsidez],
HouseInfo[idx][hOrientx],
HouseInfo[idx][hOrienty],
HouseInfo[idx][hArmourz],
HouseInfo[idx][hOwner],
HouseInfo[idx][hDiscription],
HouseInfo[idx][hValue],
HouseInfo[idx][hHel],
HouseInfo[idx][hArm],
HouseInfo[idx][hInt],
HouseInfo[idx][hLock],
HouseInfo[idx][hOwned],
HouseInfo[idx][hRooms],
HouseInfo[idx][hRent],
HouseInfo[idx][hRentabil],
HouseInfo[idx][hTakings],
HouseInfo[idx][hVec],
HouseInfo[idx][hVcol1],
HouseInfo[idx][hVcol2],
HouseInfo[idx][hDate],
HouseInfo[idx][hLevel],
HouseInfo[idx][hWorld]);
HouseInfo[idx][hWorld] = idx;
if(idx == 0)
{
file2 = fopen("houses.cfg", io_write);
}
else
{
file2 = fopen("houses.cfg", io_append);
}
fwrite(file2, coordsstring);
idx++;
fclose(file2);
}
idx = 0;
return 1;
}
|
Originally Posted by Miokie*
What does your HouseInfo enum looks like?
Might be a problem with the way you have defined those three floats... |
enum hInfo
{
Float:hEntrancex,
Float:hEntrancey,
Float:hEntrancez,
Float:hExitx,
Float:hExity,
Float:hExitz,
Float:hOutsidex,
Float:hOutsidey,
Float:hOutsidez,
hOrientx,
hOrienty,
hArmourz,
hOwner[MAX_PLAYER_NAME],
hDiscription[MAX_PLAYER_NAME],
hValue,
hHel,
hArm,
hInt,
hLock,
hOwned,
hRooms,
hRent,
hRentabil,
hTakings,
hVec,
hVcol1,
hVcol2,
hDate,
hLevel,
hWorld,
};
HouseInfo[idx][hEntrancex],
HouseInfo[idx][hEntrancey],
HouseInfo[idx][hEntrancez],
|
Originally Posted by [WsR
RyDeR ]
use floatround. |
|
Originally Posted by dice7
How do you assign
pawn Code:
|
public LoadHouses()
{
new arrCoords[30][64];
new strFromFile2[256];
new File: file = fopen("houses.cfg", io_read);
if (file)
{
new idx;
while (idx < sizeof(HouseInfo))
{
fread(file, strFromFile2);
split(strFromFile2, arrCoords, ',');
HouseInfo[idx][hEntrancex] = floatstr(arrCoords[0]);
HouseInfo[idx][hEntrancey] = floatstr(arrCoords[1]);
HouseInfo[idx][hEntrancez] = floatstr(arrCoords[2]);
HouseInfo[idx][hExitx] = floatstr(arrCoords[3]);
HouseInfo[idx][hExity] = floatstr(arrCoords[4]);
HouseInfo[idx][hExitz] = floatstr(arrCoords[5]);
HouseInfo[idx][hOutsidex] = strval(arrCoords[6]);
HouseInfo[idx][hOutsidey] = strval(arrCoords[7]);
HouseInfo[idx][hOutsidez] = strval(arrCoords[8]);
HouseInfo[idx][hOrientx] = strval(arrCoords[9]);
HouseInfo[idx][hOrienty] = strval(arrCoords[10]);
HouseInfo[idx][hArmourz] = strval(arrCoords[11]);
strmid(HouseInfo[idx][hOwner], arrCoords[12], 0, strlen(arrCoords[12]), 255);
strmid(HouseInfo[idx][hDiscription], arrCoords[13], 0, strlen(arrCoords[13]), 255);
HouseInfo[idx][hValue] = strval(arrCoords[14]);
HouseInfo[idx][hHel] = strval(arrCoords[15]);
HouseInfo[idx][hArm] = strval(arrCoords[16]);
HouseInfo[idx][hInt] = strval(arrCoords[17]);
HouseInfo[idx][hLock] = strval(arrCoords[18]);
HouseInfo[idx][hOwned] = strval(arrCoords[19]);
HouseInfo[idx][hRooms] = strval(arrCoords[20]);
HouseInfo[idx][hRent] = strval(arrCoords[21]);
HouseInfo[idx][hRentabil] = strval(arrCoords[22]);
HouseInfo[idx][hTakings] = strval(arrCoords[23]);
HouseInfo[idx][hVec] = strval(arrCoords[24]);
HouseInfo[idx][hVcol1] = strval(arrCoords[25]);
HouseInfo[idx][hVcol2] = strval(arrCoords[26]);
HouseInfo[idx][hDate] = strval(arrCoords[27]);
HouseInfo[idx][hLevel] = strval(arrCoords[28]);
HouseInfo[idx][hWorld] = strval(arrCoords[29]);
printf("HouseInfo:%d Owner:%s hTakings %d hVec %d",idx,HouseInfo[idx][hOwner],HouseInfo[idx][hTakings],HouseInfo[idx][hVec]);
idx++;
}
fclose(file);
}
return 1;
}