Zone help - Printable Version
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Zone help -
Big_Dan - 24.11.2009
Hi!
I look at the help in my native language to get what I want but I mean nothing and find help on the subject in English with the translator I not understand the half. Ci someone could give me an example would be his cool.
I create a zone around the LS for that player does not leave the city following the cordon.
SetPlayerWorldBounds(playerid, 2942,825, -280,269, 513,8265, -2931,147);
Thanx
Re: Zone help -
mamorunl - 24.11.2009
Quote:
Originally Posted by wiki.sa-mp.com
SetPlayerWorldBounds(playerid,Float _max,Float _ min,Float:y_max,Float:y_min);
playerid The player you want to set the boundaries of.
Float _max The max. x-coordinate where the player can go.
Float _min The min. x-coordinate where the player can go.
Float:y_max The max. y-coordinate where the player can go.
Float:y_min The min. y-coordinate where the player can go.
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So, if you put your coordinates like this, it is correct.
Re: Zone help -
Daniel_Truk - 24.11.2009
Quote:
Originally Posted by Big_Dan
Hi!
I look at the help in my native language to get what I want but I mean nothing and find help on the subject in English with the translator I not understand the half. Ci someone could give me an example would be his cool.
I create a zone around the LS for that player does not leave the city following the cordon.
SetPlayerWorldBounds(playerid, 2942,825, -280,269, 513,8265, -2931,147);
Thanx
|
SetPlayerWorldBounds(playerid, 2942.825, -280.269, 513.8265, -2931.147);
Use that and it shuld be working
/Cake
Re: Zone help -
Big_Dan - 25.11.2009
nice is run thx
I wanted to install another area of the same way to make /DM1 /DM2 but there have conflict or violence
Re: Zone help -
Big_Dan - 27.11.2009
up
Re: Zone help -
Alexrs - 22.01.2010
ok not to piss anyone off or anything..,
Can we use SetPlayerWorldBounds(playerid, 2942.825, -280.269, 513.8265, -2931.147); in the same area as public OnPlayerConnect(playerid). like I dont want people leaveing LV. What would I need to do?
Re: Zone help -
mamorunl - 22.01.2010
Yes, you can set it in OnPlayerConnect. BUT! At characterselection, you are basicly at position 0,0,0. So I would suggest that you put it in 'OnPlayerSpawn'