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[HELP] making /accept death CMD. - Printable Version

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+---- Thread: [HELP] making /accept death CMD. (/showthread.php?tid=109982)



SOLVED! - Nakash - 23.11.2009

Thank you.


Re: [HELP] making /accept death CMD. - Pawno_Master - 23.11.2009

Код:
forward health(playerid);
public health(playerid)
{
if(GetPlayerHealth(playerid,health) <= 1)
{
new Float:health;
SetPlayerHealth(playerid,1.00);
TogglePlayerControllable(playerid,false);
GameTextForPlayer(playerid,"Type /accept to accept your Death");
}
}

public OnPlayerConnect(playerid,blablabla)
{
SetTimerEx("health",1000,true,"i",playerid);
}

pubic onplayercommandtext(playerid, blablabla)
{
if(strcmp("/accept",cmdtext,true) == 0)
{
SetPlayerHealth(playerid,0);
SendClientMessage(playerid,0xAA3333AA,"You died because you accepted your death");
}
}



Re: Thank you. - Nakash - 23.11.2009

Thanks....


Re: [HELP] making /accept death CMD. - Pawno_Master - 23.11.2009

No problem if you have any problems you can Pm me


Re: [HELP] making /accept death CMD. - GTA967 - 23.11.2009

early warning - it would not get all deaths.


Re: [HELP] making /accept death CMD. - Nakash - 23.11.2009

Quote:
Originally Posted by GTA967
early warning - it would not get all deaths.
Okay....


Re: [HELP] making /accept death CMD. - Nakash - 25.11.2009

Quote:
Originally Posted by Nakash
Quote:
Originally Posted by GTA967
early warning - it would not get all deaths.
What do you mean? can you fix the code please?
BUMP [12 hours has been moved]


Re: [HELP] making /accept death CMD. - Mikep. - 25.11.2009

People don't wait a second before shots, do they..?

Best thing to do would be to have a custom spawning system using SetPlayerPos. When they die, do that /accept message, so when they type it they spawn.


Re: [HELP] making /accept death CMD. - SkizzoTrick - 13.11.2010

I need to modify it a bit,but thanks alot xD


Re: [HELP] making /accept death CMD. - Kidemo - 13.11.2010

pawn Код:
forward health(playerid);
public health(playerid)
{
if(GetPlayerHealth(playerid,health) <= 1)
{
new Float:health;
SetPlayerHealth(playerid,1.00);
TogglePlayerControllable(playerid,false);
GameTextForPlayer(playerid,"Type /accept to accept your Death");
}
}

public OnPlayerConnect(playerid,blablabla)
{
SetTimerEx("health",1000,true,"i",playerid);
}

pubic onplayercommandtext(playerid, blablabla)
{
if(strcmp("/accept",cmdtext,true) == 0)
{
SetPlayerHealth(playerid,0);
SendClientMessage(playerid,0xAA3333AA,"You died because you accepted your death");
SetPlayerPos(YOUR CO _ ORDS);
}
}
return 1;
Thats much better just place your co - ordanates