new Sabre; // 9
Sabre = AddStaticVehicleEx (475, 2121.9214,-1158.1691,23.9607,358.5627, -1,-1, 30); // 9
if(IsInCarShop[playerid] == 1) { if(GetPlayerMoney(playerid) <= 43000) { SendClientMessage(playerid,0xFF0000AA,"You Don't Have Enough Money To Buy This Vehicle!"); TogglePlayerControllable(playerid,1); TextDrawHideForPlayer(playerid,Text:Textdraw22); TextDrawHideForPlayer(playerid,Text:Textdraw23); TextDrawHideForPlayer(playerid,Text:Textdraw24); TextDrawHideForPlayer(playerid,Text:Textdraw25); TextDrawHideForPlayer(playerid,Text:Textdraw26); TextDrawHideForPlayer(playerid,Text:Textdraw27); TextDrawHideForPlayer(playerid,Text:Textdraw28); TextDrawHideForPlayer(playerid,Text:Textdraw29); TextDrawHideForPlayer(playerid,Text:Textdraw30); TextDrawHideForPlayer(playerid,Text:Textdraw31); TextDrawHideForPlayer(playerid,Text:Textdraw32); TextDrawHideForPlayer(playerid,Text:Textdraw33); TextDrawHideForPlayer(playerid,Text:Textdraw34); return 0; } else { //if(GetPlayerMoney(playerid) >= 43000) //{ GivePlayerMoney(playerid,-43000); TogglePlayerControllable(playerid,1); IsAlreadyBuyedCar[playerid] = 1; TextDrawHideForPlayer(playerid,Text:Textdraw22); TextDrawHideForPlayer(playerid,Text:Textdraw23); TextDrawHideForPlayer(playerid,Text:Textdraw24); TextDrawHideForPlayer(playerid,Text:Textdraw25); TextDrawHideForPlayer(playerid,Text:Textdraw26); TextDrawHideForPlayer(playerid,Text:Textdraw27); TextDrawHideForPlayer(playerid,Text:Textdraw28); TextDrawHideForPlayer(playerid,Text:Textdraw29); TextDrawHideForPlayer(playerid,Text:Textdraw30); TextDrawHideForPlayer(playerid,Text:Textdraw31); TextDrawHideForPlayer(playerid,Text:Textdraw32); TextDrawHideForPlayer(playerid,Text:Textdraw33); TextDrawHideForPlayer(playerid,Text:Textdraw34); return 0; } }
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { if(vehicleid == Sabre) { IsInCarShop[playerid] = 1; TogglePlayerControllable(playerid,0); TextDrawShowForPlayer(playerid,Text:Textdraw22); TextDrawShowForPlayer(playerid,Text:Textdraw23); TextDrawShowForPlayer(playerid,Text:Textdraw24); TextDrawShowForPlayer(playerid,Text:Textdraw25); TextDrawShowForPlayer(playerid,Text:Textdraw26); TextDrawShowForPlayer(playerid,Text:Textdraw27); TextDrawShowForPlayer(playerid,Text:Textdraw28); TextDrawShowForPlayer(playerid,Text:Textdraw29); TextDrawShowForPlayer(playerid,Text:Textdraw30); TextDrawShowForPlayer(playerid,Text:Textdraw31); TextDrawShowForPlayer(playerid,Text:Textdraw32); TextDrawShowForPlayer(playerid,Text:Textdraw33); TextDrawShowForPlayer(playerid,Text:Textdraw34); if(IsAlreadyBuyedCar[playerid] == 1) { TogglePlayerControllable(playerid,1); TextDrawHideForPlayer(playerid,Text:Textdraw22); TextDrawHideForPlayer(playerid,Text:Textdraw23); TextDrawHideForPlayer(playerid,Text:Textdraw24); TextDrawHideForPlayer(playerid,Text:Textdraw25); TextDrawHideForPlayer(playerid,Text:Textdraw26); TextDrawHideForPlayer(playerid,Text:Textdraw27); TextDrawHideForPlayer(playerid,Text:Textdraw28); TextDrawHideForPlayer(playerid,Text:Textdraw29); TextDrawHideForPlayer(playerid,Text:Textdraw30); TextDrawHideForPlayer(playerid,Text:Textdraw31); TextDrawHideForPlayer(playerid,Text:Textdraw32); TextDrawHideForPlayer(playerid,Text:Textdraw33); TextDrawHideForPlayer(playerid,Text:Textdraw34); } return 1; } return 0; }
Originally Posted by Lajko1
any way when i buy a car the player is pulled automatic in car ?
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