Invisible Car, visible Player -
Trooper[Y] - 15.11.2009
Hey all together.
I dont rly know, how to explain it.
So, i want to set a player into a car.
I link the vehicle to another Interior to make it invisible.
But now i want the player to be
a) visible
b) still driving the vehicle
Do you have some ideas ?
Re: Invisible Car, visible Player -
ded - 15.11.2009
Not possible
Re: Invisible Car, visible Player -
Enzo_Ferrari_V12 - 15.11.2009
I know wut you mean It's happened to me before, not so sure how it happens. But it has to do with a specific order of funtions in the GM.
Re: Invisible Car, visible Player -
tiago-99 - 15.11.2009
Quote:
Originally Posted by Trooper[Y
]
Hey all together.
I dont rly know, how to explain it.
So, i want to set a player into a car.
I link the vehicle to another Interior to make it invisible.
But now i want the player to be
a) visible
b) still driving the vehicle
Do you have some ideas ?
|
its true i see i argonath one player drve a car invisible and ip is visible
Re: Invisible Car, visible Player -
Trooper[Y] - 15.11.2009
Prop. can you ask him ?
Re: Invisible Car, visible Player -
Retardedwolf - 16.11.2009
Maybe you set both the vehicle and the player's interior to 16 and then set the player's interior back into 0 it might work?
Re: Invisible Car, visible Player -
Trooper[Y] - 16.11.2009
Doesnt seems to work.
Anyone have another kind of idea?
It`d be enough to just tell me some other ways to make a car invisible
Re: Invisible Car, visible Player -
Retardedwolf - 17.11.2009
Код:
SetVehicleInvisibility(vehicleid, 1337); \\1337 = Invisibility
SetPlayerInvisibility(playerid, -1337);
Best way is to make your own function that can make that.
Re: Invisible Car, visible Player -
Trooper[Y] - 17.11.2009
Wtf?
And whats this for a function ?
Can you just tell me, how it works ?
I dont need the code, just the basic principe..
Re: Invisible Car, visible Player -
dice7 - 17.11.2009
Quote:
Originally Posted by » Pawnst★r «
Not possible
|
This.
Re: Invisible Car, visible Player -
Trooper[Y] - 24.11.2009
Quote:
Код:
SetVehicleInvisibility(vehicleid, 1337); \\1337 = Invisibility
SetPlayerInvisibility(playerid, -1337);
Best way is to make your own function that can make that.
|
Some Question on that:
Is that the Virtual World, Interior or what ?
Re: Invisible Car, visible Player -
ded - 24.11.2009
Look, what you are describing is
NOT possible in SA:MP ok?
This is the only way to even get near invisible -
Create a car in an interior, get in it, and teleport somewhere outside. That's the only way.
Re: Invisible Car, visible Player -
Daren_Jacobson - 24.11.2009
hey look at me, i can be like » Pawnst★r «:
No! 2 + 2 is
NOT 4!
the only way it is close to 4 is if you
add 2 to 2.
Re: Invisible Car, visible Player -
ded - 25.11.2009
Quote:
Originally Posted by Daren_Jacobson
hey look at me, i can be like » Pawnst★r «:
No! 2 + 2 is NOT 4!
the only way it is close to 4 is if you
add 2 to 2.
|
Wow, are you some kind of retard?
Re: Invisible Car, visible Player -
Hiitch - 25.11.2009
Stop bullying eachother.
The reason this may not work is because you are saying this:
Make the player enter the vehicle, then change the vehicles interior to a different interior, while also keeping the players interior 0.
When you do that, you are making the vehicle get stuck in the designated interior, until it refreshes / respawns. I could be wrong, but that is what it sounds like to me.
Re: Invisible Car, visible Player -
ded - 25.11.2009
No, my way will work. Tried and tested, and that's the only physical way of making people "invisible" in SA:MP.
Re: Invisible Car, visible Player -
Trooper[Y] - 16.12.2009
My QUestion was how to make the car invisible and the player visible....
Not the other way round
Re: Invisible Car, visible Player -
Cedimedi - 16.12.2009
It got said 2-3 times now. its not possible yet.
Would work with a ActivateCheat
Re: Invisible Car, visible Player -
ded - 16.12.2009
<censored>** would also work.
Edit: lol.