if(strcmp(cmd, "/duty", true) == 0) { if(IsPlayerConnected(playerid)) { GetPlayerName(playerid, sendername, sizeof(sendername)); if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1||PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) { if (PlayerToPoint(3, playerid,255.3,77.4,1003.6) || PlayerToPoint(3,playerid,-1616.1294,681.1594,7.1875)||PlayerToPoint(3,playerid,2729.6565,-2451.3530,17.5937)||PlayerToPoint(3,playerid,300.8975,187.0387,1007.1719)) { if(OnDuty[playerid]==0) { if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1||PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) { format(string, sizeof(string), "* Officer %s took a Badge and a Gun from his locker.", sendername); } ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SafeGivePlayerWeapon(playerid, 24, 70); SafeGivePlayerWeapon(playerid, 3, 0); SetPlayerArmour(playerid, 100); OnDuty[playerid] = 1; SetPlayerColor(playerid,TEAM_BLUE_COLOR); } else if(PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2) { format(string, sizeof(string), "* Agent %s took a Badge and a Gun from his locker.", sendername); } ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SafeGivePlayerWeapon(playerid, 24, 70); SafeGivePlayerWeapon(playerid, 3, 0); SetPlayerArmour(playerid, 100); OnDuty[playerid] = 1; SetPlayerColor(playerid,TEAM_BLUE_COLOR); } else if(PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3) { format(string, sizeof(string), "* Major %s took a Badge and a Gun from his locker.", sendername); } ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SafeGivePlayerWeapon(playerid, 24, 900); SafeGivePlayerWeapon(playerid, 45, 900); SafeGivePlayerWeapon(playerid, 30, 0); SetPlayerArmour(playerid, 100); OnDuty[playerid] = 1; } else if(OnDuty[playerid]==1) { if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) { format(string, sizeof(string), "* Officer %s places his Badge and Gun in his locker.", sendername); } else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) { format(string, sizeof(string), "* Agent %s places his Badge and Gun in his locker.", sendername); } ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SafeResetPlayerWeapons(playerid); SetPlayerArmour(playerid, 0); SafeGivePlayerWeapon(playerid, 41, 500); OnDuty[playerid] = 0; } } else { SendClientMessage(playerid, COLOR_GRAD2, " You are not in a locker room !"); return 1; } if(PlayerInfo[playerid][pMember] == 4||PlayerInfo[playerid][pLeader] == 4) { if(JobDuty[playerid] == 1) { SendClientMessage(playerid, COLOR_WHITE, "* You are now Off Duty from your Medic Job and will not receive calls anymore."); JobDuty[playerid] = 0; Medics -= 1; } else { SendClientMessage(playerid, COLOR_WHITE, "* You are now On Duty with your Medic Job and will receive calls from people in need."); JobDuty[playerid] = 1; Medics += 1; GetPlayerName(playerid,sendername,sizeof(sendername)); format(string, sizeof(string), "[Advert] Paramedic %s is On Duty, /call 911.", sendername); OOCNews(COLOR_ALLDEPT,string); } } else if(PlayerInfo[playerid][pJob] == 17) { if(JobDuty[playerid] == 1) { SendClientMessage(playerid, COLOR_WHITE, "* You are now Off Duty from your Pizza Delivery Job and will not receive calls anymore."); JobDuty[playerid] = 0; PizzaBoys -= 1; } else { SendClientMessage(playerid, COLOR_WHITE, "* You are now On Duty with your Pizza Delivery Job and will receive calls from people in need."); JobDuty[playerid] = 1; PizzaBoys += 1; GetPlayerName(playerid,sendername,sizeof(sendername)); format(string, sizeof(string), "[Advert] Well stacked pizza worker %s is now On Duty, /call 111 to order a pizza.", sendername); OOCNews(0xFF7E00AA,string); } } else if(PlayerInfo[playerid][pJob] == 7) { if(JobDuty[playerid] == 1) { SendClientMessage(playerid, COLOR_WHITE, "* You are now Off Duty from your Car Mechanic Job and will not receive calls anymore."); JobDuty[playerid] = 0; Mechanics -= 1; } else { SendClientMessage(playerid, COLOR_WHITE, "* You are now On Duty with your Car Mechanic Job and will receive calls from people in need."); JobDuty[playerid] = 1; Mechanics += 1; GetPlayerName(playerid,sendername,sizeof(sendername)); format(string, sizeof(string), "[Advert] Car mechanic %s is now On Duty, /call 555 to call a mechanic.", sendername); OOCNews(0x2993EDAA,string); } } else { SendClientMessage(playerid, COLOR_GRAD1, " You are not a Cop !"); } } return 1; }
Originally Posted by Lilcuete
lol
|
if(strcmp(cmd, "/duty", true) == 0)
{
if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
new pm=PlayerInfo[playerid][pMember];
new pi=PlayerInfo[playerid][pMember];
if((pm>0&&pm<4)&&(pi>0&&pi<4))
{
if(!PlayerToPoint(3, playerid,255.3,77.4,1003.6))return SendClientMessage(playerid,COLOR_GRAD2," You are not in a locker room !");
if(!PlayerToPoint(3,playerid,-1616.1294,681.1594,7.1875))return SendClientMessage(playerid,COLOR_GRAD2," You are not in a locker room !");
if(!PlayerToPoint(3,playerid,2729.6565,-2451.3530,17.5937))return SendClientMessage(playerid,COLOR_GRAD2," You are not in a locker room !");
if(!PlayerToPoint(3,playerid,300.8975,187.0387,1007.1719))return SendClientMessage(playerid,COLOR_GRAD2," You are not in a locker room !");
if(OnDuty[playerid]==0)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
format(string, sizeof(string), "* Officer %s took a Badge and a Gun from his locker.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SafeGivePlayerWeapon(playerid, 24, 70);
SafeGivePlayerWeapon(playerid, 3, 0);
SetPlayerArmour(playerid, 100);
OnDuty[playerid] = 1;
SetPlayerColor(playerid,TEAM_BLUE_COLOR);
return 1;
}
else if(PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2)
{
format(string, sizeof(string), "* Agent %s took a Badge and a Gun from his locker.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SafeGivePlayerWeapon(playerid, 24, 70);
SafeGivePlayerWeapon(playerid, 3, 0);
SetPlayerArmour(playerid, 100);
OnDuty[playerid] = 1;
SetPlayerColor(playerid,TEAM_BLUE_COLOR);
return 1;
}
else if(PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3)
{
format(string, sizeof(string), "* Major %s took a Badge and a Gun from his locker.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SafeGivePlayerWeapon(playerid, 24, 900);
SafeGivePlayerWeapon(playerid, 45, 900);
SafeGivePlayerWeapon(playerid, 30, 0);
SetPlayerArmour(playerid, 100);
OnDuty[playerid] = 1;
return 1;
}
}
else if(OnDuty[playerid]==1)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{format(string, sizeof(string), "* Officer %s places his Badge and Gun in his locker.", sendername);}
else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
{format(string, sizeof(string), "* Agent %s places his Badge and Gun in his locker.", sendername);}
else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{format(string, sizeof(string), "* Major %s places his Badge and Gun in his locker.", sendername);}
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SafeResetPlayerWeapons(playerid);
SetPlayerArmour(playerid, 0);
SafeGivePlayerWeapon(playerid, 41, 500);
OnDuty[playerid] = 0;
return 1;
}
}
if(PlayerInfo[playerid][pMember] == 4||PlayerInfo[playerid][pLeader] == 4)
{
if(JobDuty[playerid] == 1)
{
SendClientMessage(playerid, COLOR_WHITE, "* You are now Off Duty from your Medic Job and will not receive calls anymore.");
JobDuty[playerid] = 0;
Medics -= 1;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "* You are now On Duty with your Medic Job and will receive calls from people in need.");
JobDuty[playerid] = 1;
Medics += 1;
GetPlayerName(playerid,sendername,sizeof(sendername));
format(string, sizeof(string), "[Advert] Paramedic %s is On Duty, /call 911.", sendername);
OOCNews(COLOR_ALLDEPT,string);
return 1;
}
}
if(PlayerInfo[playerid][pJob] == 17)
{
if(JobDuty[playerid] == 1)
{
SendClientMessage(playerid, COLOR_WHITE, "* You are now Off Duty from your Pizza Delivery Job and will not receive calls anymore.");
JobDuty[playerid] = 0;
PizzaBoys -= 1;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "* You are now On Duty with your Pizza Delivery Job and will receive calls from people in need.");
JobDuty[playerid] = 1;
PizzaBoys += 1;
GetPlayerName(playerid,sendername,sizeof(sendername));
format(string, sizeof(string), "[Advert] Well stacked pizza worker %s is now On Duty, /call 111 to order a pizza.", sendername);
OOCNews(0xFF7E00AA,string);
return 1;
}
}
if(PlayerInfo[playerid][pJob] == 7)
{
if(JobDuty[playerid] == 1)
{
SendClientMessage(playerid, COLOR_WHITE, "* You are now Off Duty from your Car Mechanic Job and will not receive calls anymore.");
JobDuty[playerid] = 0;
Mechanics -= 1;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "* You are now On Duty with your Car Mechanic Job and will receive calls from people in need.");
JobDuty[playerid] = 1;
Mechanics += 1;
GetPlayerName(playerid,sendername,sizeof(sendername));
format(string, sizeof(string), "[Advert] Car mechanic %s is now On Duty, /call 555 to call a mechanic.", sendername);
OOCNews(0x2993EDAA,string);
return 1;
}
}
}
SendClientMessage(playerid, COLOR_GRAD1, " You are not a Cop !");
return 1;
}