new Float:gRandomPlayerSpawns[1][3] = { {-318.1110,7.8438,61.0809} // sp1 }; /* {-2720.4207,-318.1110,7.8438}, {-2720.4207,-318.1110,7.8438}, {-2720.4207,-318.1110,7.8438}, {-2720.4207,-318.1110,7.8438}, {-2720.4207,-318.1110,7.8438}, {-2720.4207,-318.1110,7.8438}, {-2720.4207,-318.1110,7.8438}, {-2720.4207,-318.1110,7.8438}, {-2720.4207,-318.1110,7.8438}, {-2720.4207,-318.1110,7.8438}, {-2720.4207,-318.1110,7.8438}, {-2720.4207,-318.1110,7.8438}, {-2720.4207,-318.1110,7.8438}, {-2720.4207,-318.1110,7.8438}, {-2720.4207,-318.1110,7.8438} }; */
Originally Posted by Kirchhoff
What's with this ?! Where should i add this ?
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public OnPlayerSpawn(playerid) { if (gdebug >=1){printf("OnPlayerSpawn Playerid:%d", playerid);} if (teamcarlock) { TeamLockDoors(playerid); } InitLockDoors(playerid); if(accountplay) { if (gdebug >=1){printf("accountplay");} if (gPlayerAccount[playerid] == 0) { gTeam[playerid] = 0; GameTextForPlayer(playerid, "~w~Welcome.~n~In order to play you need to create an account, type ~n~~r~/regnick (password)~w~ to register", 20000, 3); //SetPlayerInterior(playerid,0); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,198.5,162.5,1003.0); // airport PlayJailSound(1153 , 1154, 2000,264.395200, 77.564040, 1001.039000); gPlayerSpawned[playerid] = 0; return 1; } if (gPlayerLogged[playerid] == 0) { gTeam[playerid] = 0; GameTextForPlayer(playerid, "~w~In order to play you need to log in to your account, type ~n~~g~/login (password)~w~ to log in", 20000, 3); //SetPlayerInterior(playerid,0); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,198.5,162.5,1003.0); // airport PlayJailSound(1153 , 1154, 2000,264.395200, 77.564040, 1001.039000); gPlayerSpawned[playerid] = 0; return 1; } } if (gPlayerSpawned[playerid] == 0) { gTeam[playerid] = PlayerInfo[playerid][pTeam]; if (gTeam[playerid] == 2 && forceteam && CopCheck(playerid)) { gTeam[playerid] = 0; PlayerInfo[playerid][pTeam] = 3; SetPlayerRandomSpawn(playerid); SendClientMessage(playerid, COLOR_YELLOW, "SERVER: Your are not allowed to be a cop."); } /* if(gTeam[playerid] == 2 && PlayerInfo[playerid][pLevel] < 3) { gTeam[playerid] = 3; PlayerInfo[playerid][pTeam] = 3; SetPlayerRandomSpawn(playerid); SendClientMessage(playerid, COLOR_YELLOW, "SERVER: You must be level 3 to join the cops."); } */ if (gTeam[playerid] == 1 && forceteam && MedCheck(playerid)) { gTeam[playerid] = 3; PlayerInfo[playerid][pTeam] = 3; SetPlayerRandomSpawn(playerid); SendClientMessage(playerid, COLOR_YELLOW, "SERVER: Your are not allowed to be a paramedic."); } if (gTeam[playerid] == 4) //medic / criminal reset team { gTeam[playerid] = PlayerInfo[playerid][pTeam]; } /* if (FirstSpawn[playerid] == 0) { SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid,PlayerInfo[playerid][pInt]); printf("PlayerInfo[playerid][pInt]= %d",PlayerInfo[playerid][pInt]); SetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]); gPlayerSpawned[playerid] = 1; FirstSpawn[playerid] = 1; print("insidespawn or firstsawpn"); return 1; } */ SetPlayerRandomSpawn(playerid); if (gdebug){printf("DEBUG id = %d gTeam = %d",playerid,gTeam[playerid]);} //SetPlayerPos(playerid, 1360.0217,2565.6328,10.8265);///badspawn //SetPlayerWorldBounds(playerid,3500.00,66.67,-653.33,-2806.67); /*