new Float:gRandomPlayerSpawns[1][3] = {
{-318.1110,7.8438,61.0809} // sp1
};
/*
{-2720.4207,-318.1110,7.8438},
{-2720.4207,-318.1110,7.8438},
{-2720.4207,-318.1110,7.8438},
{-2720.4207,-318.1110,7.8438},
{-2720.4207,-318.1110,7.8438},
{-2720.4207,-318.1110,7.8438},
{-2720.4207,-318.1110,7.8438},
{-2720.4207,-318.1110,7.8438},
{-2720.4207,-318.1110,7.8438},
{-2720.4207,-318.1110,7.8438},
{-2720.4207,-318.1110,7.8438},
{-2720.4207,-318.1110,7.8438},
{-2720.4207,-318.1110,7.8438},
{-2720.4207,-318.1110,7.8438},
{-2720.4207,-318.1110,7.8438}
};
*/
TKS a lot please help please !!!!
|
Originally Posted by Kirchhoff
What's with this ?! Where should i add this ?
|
.... What can i do ?! Here is how my pawno code looks now : public OnPlayerSpawn(playerid)
{
if (gdebug >=1){printf("OnPlayerSpawn Playerid:%d", playerid);}
if (teamcarlock)
{
TeamLockDoors(playerid);
}
InitLockDoors(playerid);
if(accountplay)
{
if (gdebug >=1){printf("accountplay");}
if (gPlayerAccount[playerid] == 0)
{
gTeam[playerid] = 0;
GameTextForPlayer(playerid, "~w~Welcome.~n~In order to play you need to create an account, type ~n~~r~/regnick (password)~w~ to register", 20000, 3);
//SetPlayerInterior(playerid,0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,198.5,162.5,1003.0);
// airport
PlayJailSound(1153 , 1154, 2000,264.395200, 77.564040, 1001.039000);
gPlayerSpawned[playerid] = 0;
return 1;
}
if (gPlayerLogged[playerid] == 0)
{
gTeam[playerid] = 0;
GameTextForPlayer(playerid, "~w~In order to play you need to log in to your account, type ~n~~g~/login (password)~w~ to log in", 20000, 3);
//SetPlayerInterior(playerid,0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,198.5,162.5,1003.0);
// airport
PlayJailSound(1153 , 1154, 2000,264.395200, 77.564040, 1001.039000);
gPlayerSpawned[playerid] = 0;
return 1;
}
}
if (gPlayerSpawned[playerid] == 0)
{
gTeam[playerid] = PlayerInfo[playerid][pTeam];
if (gTeam[playerid] == 2 && forceteam && CopCheck(playerid))
{
gTeam[playerid] = 0;
PlayerInfo[playerid][pTeam] = 3;
SetPlayerRandomSpawn(playerid);
SendClientMessage(playerid, COLOR_YELLOW, "SERVER: Your are not allowed to be a cop.");
}
/*
if(gTeam[playerid] == 2 && PlayerInfo[playerid][pLevel] < 3)
{
gTeam[playerid] = 3;
PlayerInfo[playerid][pTeam] = 3;
SetPlayerRandomSpawn(playerid);
SendClientMessage(playerid, COLOR_YELLOW, "SERVER: You must be level 3 to join the cops.");
}
*/
if (gTeam[playerid] == 1 && forceteam && MedCheck(playerid))
{
gTeam[playerid] = 3;
PlayerInfo[playerid][pTeam] = 3;
SetPlayerRandomSpawn(playerid);
SendClientMessage(playerid, COLOR_YELLOW, "SERVER: Your are not allowed to be a paramedic.");
}
if (gTeam[playerid] == 4) //medic / criminal reset team
{
gTeam[playerid] = PlayerInfo[playerid][pTeam];
}
/*
if (FirstSpawn[playerid] == 0)
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,PlayerInfo[playerid][pInt]);
printf("PlayerInfo[playerid][pInt]= %d",PlayerInfo[playerid][pInt]);
SetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]);
gPlayerSpawned[playerid] = 1;
FirstSpawn[playerid] = 1;
print("insidespawn or firstsawpn");
return 1;
}
*/
SetPlayerRandomSpawn(playerid);
if (gdebug){printf("DEBUG id = %d gTeam = %d",playerid,gTeam[playerid]);}
//SetPlayerPos(playerid, 1360.0217,2565.6328,10.8265);///badspawn
//SetPlayerWorldBounds(playerid,3500.00,66.67,-653.33,-2806.67);
/*