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Originally Posted by ModernRP
if I understand u right, #define COLOR_MAFIA 0x212121AA
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gTeam[playerid] = 1;
gTeam[playerid] = TEAM_MAFIA
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Originally Posted by ModernRP
Haven't got gTeam in my script
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if(DynamicCars[vehicleid-1][FactionCar] != 255 && !ispassenger)
{
if(DynamicFactions[DynamicCars[vehicleid-1][FactionCar]][fType] == 1)
{
if(PlayerInfo[playerid][pFaction] != DynamicCars[vehicleid-1][FactionCar])
{
new Float:playerposx, Float:playerposy, Float:playerposz;
GetPlayerPos(playerid, playerposx, playerposy, playerposz);
if(PlayerInfo[playerid][pAdmin] == 0)
{
SetPlayerPos(playerid,playerposx, playerposy, playerposz);
}
format(string, sizeof(string), "[LSPD:] %s has been spotted attempting to steal a law enforcement vehicle", GetPlayerNameEx(playerid));
SendFactionTypeMessage(1,COLOR_LSPD,string);
new location[MAX_ZONE_NAME];
GetPlayer2DZone(playerid, location, MAX_ZONE_NAME);
format(string, sizeof(string), "[LSPD:] All units be on the lookout for %s - Person Last Seen: %s", GetPlayerNameEx(playerid),location);
SendClientMessage(playerid,COLOR_WHITE,"[Info:] You have been spotted attempting to steal a law enforcement vehicle");
SetPlayerWantedLevelEx(playerid,GetPlayerWantedLevel(playerid)+1);
}
}
format(string, sizeof(string), "[Faction:] This vehicle belongs to the %s",DynamicFactions[DynamicCars[vehicleid-1][FactionCar]][fName]);
SendClientMessage(playerid,COLOR_WHITE, string);
}
if(IsAPlane(vehicleid) || IsAHelicopter(vehicleid) && !ispassenger)
{
new Float:playerposx, Float:playerposy, Float:playerposz;
GetPlayerPos(playerid, playerposx, playerposy, playerposz);
if(PlayerInfo[playerid][pFlyLic] == 0)
{