Something weird with this. It should say the message according to the every 5 kills. But it will say it 5 times before it switches to the other one. Also since this the kills on the kill list are showing except for the Suicide picture. The Code:
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
KILLINGSPREE[killerid]++;
if(KILLINGSPREE[killerid] >= 5)
{
new string [128];
new pName[MAX_PLAYER_NAME];
GetPlayerName(killerid, pName, sizeof(pName));
format(string, sizeof(string), "%s is on a killing spree!", pName);
GameTextForAll(string, 5000, 1);
PlayerPlaySound(killerid, 1062, -1370.2362, -256.3250, 14.1440);
SetTimerEx("MUSICTIMER",8000,1, "i", killerid);
}
if(KILLINGSPREE[killerid] >= 10)
{
new string [128];
new pName[MAX_PLAYER_NAME];
GetPlayerName(killerid, pName, sizeof(pName));
format(string, sizeof(string), "~b~%s is dominating!", pName);
GameTextForAll(string, 5000, 1);
PlayerPlaySound(killerid, 1062, -1370.2362, -256.3250, 14.1440);
SetTimerEx("MUSICTIMER",8000,1, "i", killerid);
}
if(KILLINGSPREE[killerid] >= 15)
{
new string [128];
new pName[MAX_PLAYER_NAME];
GetPlayerName(killerid, pName, sizeof(pName));
format(string, sizeof(string), "~g~%s is dominating!", pName);
GameTextForAll(string, 5000, 1);
PlayerPlaySound(killerid, 1062, -1370.2362, -256.3250, 14.1440);
SetTimerEx("MUSICTIMER",8000,1, "i", killerid);
}
if(KILLINGSPREE[killerid] >= 20)
{
new string [128];
new pName[MAX_PLAYER_NAME];
GetPlayerName(killerid, pName, sizeof(pName));
format(string, sizeof(string), "~g~%s is ~u~God like!~u~", pName);
GameTextForAll(string, 5000, 1);
PlayerPlaySound(killerid, 1097, -1370.2362, -256.3250, 14.1440);
SetTimerEx("MUSICTIMER",8000,1, "i", killerid);
}
if(PlayerIsInDM[playerid] == true)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "You haved died in a deathmatch and your random spawning has been disabled.");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Type /random to re enable it");
RANDOM[playerid] = false;
}
if(PlayerIsInDM[playerid] == false)
{
RANDOM[playerid] = true;
}
if(killerid != INVALID_PLAYER_ID)
{
GivePlayerMoney(killerid, GetPlayerMoney(killerid) + 50);
SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
}
KILLINGSPREE[playerid] = 0;
SetPlayerWantedLevel(playerid, 0);
SendDeathMessage(killerid, playerid, reason);
return 1;
}
EDIT: Yet in my test server it worked fine with me and 1 other person testing.
ok that might work. i have not tested it yet. Anywayse its still not showing the suicide icon when you suicide. I have this as you can see.
use "else if" for every if after the first one, if you don't, lets say their killing spree var is at 15, it would so 5,10, and 15....