[FS] Basic Clock (UPDATED to v1.3) -
iron_war_lord - 05.11.2009
Basic Clock v1.3
A simple clock for day and night cycles.
About

Each minute is one r/l second, each hour is one r/l minute.
Day and night cycle comes with each hour, so it looks like 9 o'clock at night if it is 9 o'clock in game.
Fixed
Clock went to 25 hours, not 24 hours (v1.1)
Programming style default string naming (string) conflicted with other strings (v1.3)
Added
/time [hour] changes the hour to [hour], changes the ToD also. (v1.1)
Smoother time changing (v1.2)
AMX:
Re: [FS] Basic Clock (source only) -
Zeromanster - 05.11.2009
Nice release.
Re: [FS] Basic Clock (source only) -
CracK - 05.11.2009
It's ok, but you could type instead of:
pawn Code:
if(TextZBCMinutes < 10)
{
format(TextZBCMinutesString, sizeof(TextZBCMinutesString), "0%i", TextZBCMinutes);
}
if(TextZBCMinutes > 10)
{
format(TextZBCMinutesString, sizeof(TextZBCMinutesString), "%i", TextZBCMinutes);
}
if(TextZBCHours < 10)
{
format(TextZBCHoursString, sizeof(TextZBCHoursString), "0%i", TextZBCHours);
}
if(TextZBCHours > 10)
{
format(TextZBCHoursString, sizeof(TextZBCHoursString), "%i", TextZBCHours);
}
Simply:
pawn Code:
format(TextZBCMinutesString, sizeof(TextZBCMinutesString), "%02d", TextZBCMinutes);
format(TextZBCHoursString, sizeof(TextZBCHoursString), "%02d", TextZBCHours);
Re: [FS] Basic Clock (source only) -
iron_war_lord - 05.11.2009
Oh ok, but what does %02d mean? (Two digits?)
Re: [FS] Basic Clock (source only) -
DokerJr - 05.11.2009
this script is only for 0.3a ?
Re: [FS] Basic Clock (source only) -
iron_war_lord - 05.11.2009
Quote:
Originally Posted by ■■ DokerJr ■■
this script is only for 0.3a ? 
|
Scripted in 0.3a, haven't tried it in any version lower, but I'm sure it will work with older versions.
Re: [FS] Basic Clock (source only) -
Rickyboy30 - 05.11.2009
If we change the time ingame,
So I set it to 2 AM.
Will the clock then change too ?
Re: [FS] Basic Clock (source only) -
iron_war_lord - 05.11.2009
Quote:
Originally Posted by Rickyboy30
If we change the time ingame,
So I set it to 2 AM.
Will the clock then change too ?
|
No, I'm working on that now
Updated, feature added in v1.1
Re: [FS] Basic Clock (source only) -
Zeromanster - 06.11.2009
Quote:
Originally Posted by Zinglish
Quote:
Originally Posted by Rickyboy30
If we change the time ingame,
So I set it to 2 AM.
Will the clock then change too ?
|
No, I'm working on that now
Updated, feature added in v1.1
|
It's even better now, re-downloaded. Thanks again Zinglish.
UPDATED -
iron_war_lord - 10.11.2009
Updated Basic Clock to 1.2
New features:
Very smooth ToD change now
PS:
Times between 5:30 and 6:30 are beautiful...