Код:
public Production()
{
new string[256];
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[i][pFishes] >= 5) { if(FishCount[i] >= 3) { PlayerInfo[i][pFishes] = 0; } else { FishCount[i] += 1; } }
if(PlayerDrunk[i] > 0) { PlayerDrunk[i] = 0; PlayerDrunkTime[i] = 0; GameTextForPlayer(i, "~p~Drunk effect~n~~w~Gone", 3500, 1); }
if(PlayerInfo[i][pPayDay] < 6) { PlayerInfo[i][pPayDay] += 1; } //+ 5 min to PayDay anti-abuse
for(new k = 0; k < MAX_PLAYERS; k++)
{
if(IsPlayerConnected(k))
{
if(gTeam[k] == 2 && CrimInRange(80.0, i,k))
{
}
else
{
WantedPoints[i] -= 3;
if(WantedPoints[i] < 0) { WantedPoints[i] = 0; }
new points = WantedPoints[i];
new wlevel;
if(points > 0)
{
new yesno;
if(points == 3) { if(WantedLevel[i] != 1) { WantedLevel[i] = 1; wlevel = 1; yesno = 1; } }
else if(points >= 4 && points <= 5) { if(WantedLevel[i] != 2) { WantedLevel[i] = 2; wlevel = 2; yesno = 1; } }
else if(points >= 6 && points <= 7) { if(WantedLevel[i] != 3) { WantedLevel[i] = 3; wlevel = 3; yesno = 1; } }
else if(points >= 8 && points <= 9) { if(WantedLevel[i] != 4) { WantedLevel[i] = 4; wlevel = 4; yesno = 1; } }
else if(points >= 10 && points <= 11) { if(WantedLevel[i] != 5) { WantedLevel[i] = 5; wlevel = 5; yesno = 1; } }
else if(points >= 12 && points <= 13) { if(WantedLevel[i] != 6) { WantedLevel[i] = 6; wlevel = 6; yesno = 1; } }
else if(points >= 14) { if(WantedLevel[i] != 10) { WantedLevel[i] = 10; wlevel = 10; yesno = 1; } }
else if(points <= 0) { if(WantedLevel[i] != 0) { ClearCrime(i); WantedLevel[i] = 0; wlevel = 0; yesno = 1;} }
if(yesno)
{
format(string, sizeof(string), "Current Wanted Level: %d", wlevel);
SendClientMessage(i, COLOR_YELLOW, string);
}
}
}
}
}
}
}
}
I heard that there may delete something you wanted just fall, but what? As I see it's there and a part of Payday
Looks like something to do with Godfather. Ask in that thread.