Making a random SendClientMessage - Printable Version
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Making a random SendClientMessage -
Mattjones17 - 01.11.2009
Hi
I've currently got this code:
{
gPlayerLogged[playerid] = 1;
printf("%s has entered his password",PlayerInfo[playerid][pName]);
SendClientMessage(playerid, COLOR_WHITE,"Your login details are being checked by our secure server - Please wait...");
// new timer for login -> spawn
SetTimerEx("SpawnPlayerEx",5000,0,"i",playerid);
}
How could I get so that the next line is random - maybe from a selection of 5.
I presume I'd use random - but I would appreciate it if someone could demonstrate how. Is it 'new random'?
Matt
Re: Making a random SendClientMessage -
dice7 - 01.11.2009
pawn Код:
new rand = random(5);
switch(rand)
{
case 0:{do something}
case 1:{do something}
case 2:{do something}
case 3:{do something}
case 4:{do something}
}
Re: Making a random SendClientMessage -
Peter_Corneile - 01.11.2009
https://sampwiki.blast.hk/wiki/Random_Messages