Is this Normal with Pawno? -
HydraX - 28.10.2009
pawn Код:
C:\Users\Compaq_Administrator\Desktop\Stunt Paradise 0.3a\pawno\include\cps.inc(140) : warning 208: function with tag result used before definition, forcing reparse
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
Header size: 2904 bytes
Code size: 151916 bytes
Data size: 903464 bytes
Stack/heap size: 16384 bytes; estimated max. usage=4479 cells (17916 bytes)
Total requirements: 1074668 bytes
1 Warning.
This happens when i add IsPlayerLAdmin in my GM
Re: Is this Normal with Pawno? -
yom - 28.10.2009
No. Basically, you use too much memory inside one or more functions.
Re: Is this Normal with Pawno? -
MenaceX^ - 28.10.2009
I suppose LAdmin does use loads of memory.
Re: Is this Normal with Pawno? -
HydraX - 28.10.2009
will this effect the servers porformance?
Re: Is this Normal with Pawno? -
Sergei - 28.10.2009
It will crash it sooner or later or it won't even start from my experience.
Re: Is this Normal with Pawno? -
HydraX - 28.10.2009
Quote:
Originally Posted by $ЂЯĢ
It will crash it sooner or later or it won't even start from my experience.
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ok then ill just take it off
Re: Is this Normal with Pawno? -
HydraX - 28.10.2009
pawn Код:
public OnPlayerSpawn(playerid)
{
SetPlayerFightingStyle(playerid, FIGHT_STYLE_KUNGFU);
PlayerPlaySound(playerid, 1098,-119.9460,23.1096,12.2238);
if (IsPlayerLAdmin(playerid))
{
SetPlayerFightingStyle(playerid, FIGHT_STYLE_KUNGFU);
DMZone[playerid] = 0;
GivePlayerWeapon(playerid, 46, 10);
new rand = random(sizeof(RandomPlayerSpawns));
SetPlayerPos(playerid, RandomPlayerSpawns[rand][0], RandomPlayerSpawns[rand][1], RandomPlayerSpawns[rand][2]);
new Text3D:owner = Create3DTextLabel("Stunt Paradise Admin", 0xE60000FF, 0.0, 0.0, 0.0, 40.0, 0);
Attach3DTextLabelToPlayer(owner, playerid, 0.0, 0.0, 0.7);
return 1;
}
if (IsPlayerAdminLevel(playerid, 6))
{
SetPlayerFightingStyle(playerid, FIGHT_STYLE_KUNGFU);
DMZone[playerid] = 0;
GivePlayerWeapon(playerid, 46, 10);
new rand = random(sizeof(RandomPlayerSpawns));
SetPlayerPos(playerid, RandomPlayerSpawns[rand][0], RandomPlayerSpawns[rand][1], RandomPlayerSpawns[rand][2]);
new Text3D:owner = Create3DTextLabel("Stunt Paradise Owner", 0xE60000FF, 0.0, 0.0, 0.0, 40.0, 0);
Attach3DTextLabelToPlayer(owner, playerid, 0.0, 0.0, 0.7);
return 1;
}
DMZone[playerid] = 0;
GivePlayerWeapon(playerid, 46, 10);
new rand = random(sizeof(RandomPlayerSpawns));
SetPlayerPos(playerid, RandomPlayerSpawns[rand][0], RandomPlayerSpawns[rand][1], RandomPlayerSpawns[rand][2]);
return 1;
}
This is what might me be causing it
Re: Is this Normal with Pawno? -
yom - 28.10.2009
No i don't think that is the cause as it uses only few bytes (don't know for IsPlayerLAdmin but i assume it doesn't use 16kB of memory..), check all functions in your script, and don't forget to check also your included files, such as that "cps.inc".
You should read that cool and instructive topic:
http://forum.sa-mp.com/index.php?topic=79810.0
Re: Is this Normal with Pawno? -
HydraX - 28.10.2009
Quote:
Originally Posted by 0rb
No i don't think that is the cause as it uses only few bytes (don't know for IsPlayerLAdmin but i assume it doesn't use 16kB of memory..), check all functions in your script, and don't forget to check also your included files, such as that "cps.inc".
You should read that cool and instructive topic: http://forum.sa-mp.com/index.php?topic=79810.0
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Quote:
Originally Posted by HydraX
pawn Код:
public OnPlayerSpawn(playerid) { SetPlayerFightingStyle(playerid, FIGHT_STYLE_KUNGFU); PlayerPlaySound(playerid, 1098,-119.9460,23.1096,12.2238); if (IsPlayerLAdmin(playerid)) { SetPlayerFightingStyle(playerid, FIGHT_STYLE_KUNGFU); DMZone[playerid] = 0; GivePlayerWeapon(playerid, 46, 10); new rand = random(sizeof(RandomPlayerSpawns)); SetPlayerPos(playerid, RandomPlayerSpawns[rand][0], RandomPlayerSpawns[rand][1], RandomPlayerSpawns[rand][2]); new Text3D:owner = Create3DTextLabel("Stunt Paradise Admin", 0xE60000FF, 0.0, 0.0, 0.0, 40.0, 0); Attach3DTextLabelToPlayer(owner, playerid, 0.0, 0.0, 0.7); return 1; } if (IsPlayerAdminLevel(playerid, 6)) { SetPlayerFightingStyle(playerid, FIGHT_STYLE_KUNGFU); DMZone[playerid] = 0; GivePlayerWeapon(playerid, 46, 10); new rand = random(sizeof(RandomPlayerSpawns)); SetPlayerPos(playerid, RandomPlayerSpawns[rand][0], RandomPlayerSpawns[rand][1], RandomPlayerSpawns[rand][2]); new Text3D:owner = Create3DTextLabel("Stunt Paradise Owner", 0xE60000FF, 0.0, 0.0, 0.0, 40.0, 0); Attach3DTextLabelToPlayer(owner, playerid, 0.0, 0.0, 0.7); return 1; } DMZone[playerid] = 0; GivePlayerWeapon(playerid, 46, 10); new rand = random(sizeof(RandomPlayerSpawns)); SetPlayerPos(playerid, RandomPlayerSpawns[rand][0], RandomPlayerSpawns[rand][1], RandomPlayerSpawns[rand][2]); return 1; }
This is what might me be causing it
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It was this that caused the memory reader to start up (or whatever it is)