Getting an NPC to spawn when I enter a command - Printable Version
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Getting an NPC to spawn when I enter a command -
Mattjones17 - 27.10.2009
Hi
I'm currently making a movie scene on SAMP using a collection of bots
Obviously I need to have control of when each bot spawns - does anyone know what I can do to this code to get it to work when I enter a command (lets say /cueat400)
Matt
And yes I'm aware that the code was originally for an LV taxi NPC - I simply edited it for personal use because I find it easier than writing the FS from scratch. I am not going to release it - it's just for a video clip i'm making
Код:
#include <a_samp>
new at400vid2;
public OnGameModeInit()
{
print("GaGlets TAXI LV");
// NPCS
ConnectNPC("at400vid2","at400vid2");
at400vid2 = AddStaticVehicle(577,2310.8389,2407.7266,10.4841,268.0414,123,123); //
return 1;
}
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid)) //Checks if the player that just spawned is an NPC.
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname)); //Getting the NPC's name.
if(!strcmp(npcname, "at400vid2", true)) //Checking if the NPC's name is MyFirstNPC
{
PutPlayerInVehicle(playerid, at400vid2, 0); //Putting the NPC into the vehicle we created for it.
}
return 1;
}
//Other stuff for normal players goes here!
return 1;
}
Re: Getting an NPC to spawn when I enter a command -
dice7 - 27.10.2009
Tried with SpawnPlayer() ?
Re: Getting an NPC to spawn when I enter a command -
Mattjones17 - 27.10.2009
How would I do that?