#define FILTERSCRIPT
#include <a_samp>
#include <a_npc>
//npc Vehicle
new npctaxi;
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Taxi Bot filterscript for Breakpaper");
print("--------------------------------------\n");
ConnectNPC("[BOT]taxi","Taxibot");
npctaxi = CreateVehicle(420, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000);
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
#endif
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid)) //Checks if the player that just spawned is an NPC.
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname)); //Getting the NPC's name.
if(!strcmp(npcname, "[BOT]taxi", true)) //Checking if the NPC's name is MyFirstNPC
{
PutPlayerInVehicle(playerid, npctaxi, 0); //Putting the NPC into the vehicle we created for it.
}
return 1;
}
return 1;
}
#define RECORDING "taxiairport" //This is the filename of your recording without the extension.
#define RECORDING_TYPE 1 //1 for in vehicle and 2 for on foot.
#include <a_npc>
main(){}
public OnRecordingPlaybackEnd() StartRecordingPlayback(RECORDING_TYPE, RECORDING);
#if RECORDING_TYPE == 1
public OnNPCEnterVehicle(vehicleid, seatid) StartRecordingPlayback(RECORDING_TYPE, RECORDING);
public OnNPCExitVehicle() StopRecordingPlayback();
#else
public OnNPCSpawn() StartRecordingPlayback(RECORDING_TYPE, RECORDING);
#endif
npctaxi = CreateVehicle(420, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000);
npctaxi = CreateVehicle(420,0,0,0,0,0,0,0);
public OnGameModeInit() { print("my gamemode"); ConnectNPC("MyFirstNPC","mynpc"); return 1; }
Originally Posted by Sfinx_17
so your problem is the NPC bot is not connected in your server then use this maybe will help you
Код:
public OnGameModeInit() { print("my gamemode"); ConnectNPC("MyFirstNPC","mynpc"); return 1; } |
PutPlayerInVehicle(playerid, npctaxi, 0); //Putting the NPC into the vehicle we created for it.
}
return 1;
}
return 1;
}
PutPlayerInVehicle(playerid, npctaxi, 0); //Putting the NPC into the vehicle we created for it.
return 1;
}
}
return 1;
}