stock GivePlayerMoneyEx(playerid, money)
{
new mstring[56];
PlayerInfo[playerid][Money] += money;
if(PlayerInfo[playerid][Money] <= 10000000000)
{
format(mstring, sizeof(mstring), "$%i", PlayerInfo[playerid][Money]);
}
if(PlayerInfo[playerid][Money] <= 1000000000)
{
format(mstring,sizeof(mstring), "$0%i", PlayerInfo[playerid][Money]);
}
if(PlayerInfo[playerid][Money] <= 100000000)
{
format(mstring,sizeof(mstring), "$00%i", PlayerInfo[playerid][Money]);
}
if(PlayerInfo[playerid][Money] <= 10000000)
{
format(mstring,sizeof(mstring), "$000%i", PlayerInfo[playerid][Money]);
}
if(PlayerInfo[playerid][Money] <= 1000000)
{
format(mstring,sizeof(mstring), "$0000%i", PlayerInfo[playerid][Money]);
}
if(PlayerInfo[playerid][Money] <= 100000)
{
format(mstring,sizeof(mstring), "$00000%i", PlayerInfo[playerid][Money]);
}
if(PlayerInfo[playerid][Money] <= 10000)
{
format(mstring,sizeof(mstring), "$000000%i", PlayerInfo[playerid][Money]);
}
if(PlayerInfo[playerid][Money] <= 1000)
{
format(mstring,sizeof(mstring), "$0000000%i", PlayerInfo[playerid][Money]);
}
if(PlayerInfo[playerid][Money] <= 100)
{
format(mstring,sizeof(mstring), "$00000000%i", PlayerInfo[playerid][Money]);
}
if(PlayerInfo[playerid][Money] <= 10)
{
format(mstring,sizeof(mstring), "$000000000%i", PlayerInfo[playerid][Money]);
}
TextDrawSetString(Moneybar, mstring);
return 1;
}
stock GivePlayerMoneyEx(playerid, money)
{
new mstring[56];
PlayerInfo[playerid][Money] += money;
format(mstring, sizeof(mstring), "$%010i", PlayerInfo[playerid][Money]);
TextDrawSetString(Moneybar, mstring);
return 1;
}
Originally Posted by MadeMan
pawn Код:
|
Originally Posted by MadeMan
https://sampwiki.blast.hk/wiki/Format - there is a little explanation
The number between % and i is the number of digits. I'll make a little table, this should make it clear value %02i %03i %05i 2 02 002 00002 25 25 025 00025 256 256 256 00256 The same can be done with floats when I have a float 5.123456 for example, then %.2f 5.12 %.3f 5.123 %.5f 5.12345 |