if(strcmp(cmd, "/lock", true) == 0) { if(IsPlayerConnected(playerid)) { for(new i = 0; i < sizeof(Houses); i++) { if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(10.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ])) { if(PlayerInfo[playerid][pHouseKey] == i) { if(Houses[i][Locked] == 1) { Houses[i][Locked] = 0; SendClientMessage(playerid, COLOR_LIGHTYELLOW2,"[INFO:] Door Unlocked."); SaveHouses(); return 1; } if(Houses[i][Locked] == 0) { Houses[i][Locked] = 1; SendClientMessage(playerid, COLOR_LIGHTYELLOW2,"[INFO:] Door Locked."); SaveHouses(); return 1; } } else { SendClientMessage(playerid, COLOR_LIGHTYELLOW2,"[ERROR:] You don't have a key for this house!"); return 1; } } } for(new i = 0; i < sizeof(bizes); i++) { if (PlayerToPoint(3.0, playerid,bizes[i][EnterX], bizes[i][EnterY], bizes[i][EnterZ]) || PlayerToPoint(3.0, playerid,bizes[i][ExitX], bizes[i][ExitY], bizes[i][ExitZ])) { new playername[MAX_PLAYER_NAME]; GetPlayerName(playerid,playername,sizeof(playername)); if(PlayerInfo[playerid][pBizKey] == i && strcmp(playername, bizes[PlayerInfo[playerid][pBizKey]][Owner], true) == 0) { if(bizes[i][Locked] == 1) { bizes[i][Locked] = 0; SendClientMessage(playerid, COLOR_LIGHTYELLOW2,"[INFO:] Door Unlocked."); Savebizes(); return 1; } if(bizes[i][Locked] == 0) { bizes[i][Locked] = 1; SendClientMessage(playerid, COLOR_LIGHTYELLOW2,"[INFO:] Door Locked."); Savebizes(); return 1; } } else { SendClientMessage(playerid, COLOR_LIGHTYELLOW2,"[ERROR:] You don't have a key for this biz!"); return 1; } } } } return 1; }
Originally Posted by Nexotronix
Do you have some errors?
![]() |
Originally Posted by ed2ka
Hey, I got a small problem.
Somewhen, when I try to /lock my house from the inside, its writes for me that I don't have the keys.. But it happenes only on few houses.. |
if(strcmp(cmd, "/lock", true) == 0)
{
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < sizeof(Houses); i++)
{
if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]))
{
if(GetPlayerVirtualWorld(playerid) == Houses[i][EnterWorld])
{
if(PlayerInfo[playerid][pHouseKey] == i || AdminDuty[playerid] == 1)
{
if(Houses[i][Locked] == 1)
{
Houses[i][Locked] = 0;
SendClientMessage(playerid, COLOR_LIGHTYELLOW2,"[INFO:] Door Unlocked.");
PlayerActionMessage(playerid,15.0,"puts in there key and opens the door.");
SaveHouses();
return 1;
}
if(Houses[i][Locked] == 0)
{
Houses[i][Locked] = 1;
SendClientMessage(playerid, COLOR_LIGHTYELLOW2,"[INFO:] Door Locked.");
PlayerActionMessage(playerid,15.0,"puts in there key and locks the door.");
SaveHouses();
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2,"[ERROR:] You don't have a key for this house!");
return 1;
}
}
}
else if (PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))
{
if(GetPlayerVirtualWorld(playerid) == i)
{
if(PlayerInfo[playerid][pHouseKey] == i || AdminDuty[playerid] == 1)
{
if(Houses[i][Locked] == 1)
{
Houses[i][Locked] = 0;
SendClientMessage(playerid, COLOR_LIGHTYELLOW2,"[INFO:] Door Unlocked.");
PlayerActionMessage(playerid,15.0,"puts in there key and opens the door.");
SaveHouses();
return 1;
}
if(Houses[i][Locked] == 0)
{
Houses[i][Locked] = 1;
SendClientMessage(playerid, COLOR_LIGHTYELLOW2,"[INFO:] Door Locked.");
PlayerActionMessage(playerid,15.0,"puts in there key and locks the door.");
SaveHouses();
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2,"[ERROR:] You don't have a key for this house!");
return 1;
}
}
}
}
for(new i = 0; i < sizeof(Businesses); i++)
{
if (PlayerToPoint(3.0, playerid,Businesses[i][EnterX], Businesses[i][EnterY], Businesses[i][EnterZ]))
{
if(GetPlayerVirtualWorld(playerid) == Businesses[i][EnterWorld])
{
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid,playername,sizeof(playername));
if(PlayerInfo[playerid][pBizKey] == i && strcmp(playername, Businesses[PlayerInfo[playerid][pBizKey]][Owner], true) == 0 || AdminDuty[playerid] == 1)
{
if(Businesses[i][Locked] == 1)
{
if(PlayerInfo[playerid][pSex] == 1)
{
Businesses[i][Locked] = 0;
SendClientMessage(playerid, COLOR_LIGHTYELLOW2,"[INFO:] Door Unlocked.");
PlayerActionMessage(playerid,15.0,"puts in his key and opens the door.");
SaveBusinesses();
}
else
{
Businesses[i][Locked] = 0;
SendClientMessage(playerid, COLOR_LIGHTYELLOW2,"[INFO:] Door Unlocked.");
PlayerActionMessage(playerid,15.0,"puts in her key and opens the door.");
SaveBusinesses();
}
return 1;
}
if(Businesses[i][Locked] == 0)
{
if(PlayerInfo[playerid][pSex] == 1)
{
Businesses[i][Locked] = 1;
SendClientMessage(playerid, COLOR_LIGHTYELLOW2,"[INFO:] Door Locked.");
PlayerActionMessage(playerid,15.0,"puts in his key and locks the door.");
SaveBusinesses();
}
else
{
Businesses[i][Locked] = 1;
SendClientMessage(playerid, COLOR_LIGHTYELLOW2,"[INFO:] Door Locked.");
PlayerActionMessage(playerid,15.0,"puts in her key and locks the door.");
SaveBusinesses();
}
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2,"[ERROR:] You don't have a key for this business!");
return 1;
}
}
}
else if (PlayerToPoint(3.0, playerid,Businesses[i][ExitX], Businesses[i][ExitY], Businesses[i][ExitZ]))
{
if(GetPlayerVirtualWorld(playerid) == i)
{
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid,playername,sizeof(playername));
if(PlayerInfo[playerid][pBizKey] == i && strcmp(playername, Businesses[PlayerInfo[playerid][pBizKey]][Owner], true) == 0 || AdminDuty[playerid] == 1)
{
if(Businesses[i][Locked] == 1)
{
if(PlayerInfo[playerid][pSex] == 1)
{
Businesses[i][Locked] = 0;
SendClientMessage(playerid, COLOR_LIGHTYELLOW2,"[INFO:] Door Unlocked.");
PlayerActionMessage(playerid,15.0,"puts in his key and opens the door.");
SaveBusinesses();
}
else
{
Businesses[i][Locked] = 0;
SendClientMessage(playerid, COLOR_LIGHTYELLOW2,"[INFO:] Door Unlocked.");
PlayerActionMessage(playerid,15.0,"puts in her key and opens the door.");
SaveBusinesses();
}
return 1;
}
if(Businesses[i][Locked] == 0)
{
if(PlayerInfo[playerid][pSex] == 1)
{
Businesses[i][Locked] = 1;
SendClientMessage(playerid, COLOR_LIGHTYELLOW2,"[INFO:] Door Locked.");
PlayerActionMessage(playerid,15.0,"puts in his key and locks the door.");
SaveBusinesses();
}
else
{
Businesses[i][Locked] = 1;
SendClientMessage(playerid, COLOR_LIGHTYELLOW2,"[INFO:] Door Locked.");
PlayerActionMessage(playerid,15.0,"puts in her key and locks the door.");
SaveBusinesses();
}
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2,"[ERROR:] You don't have a key for this business!");
return 1;
}
}
}
}
for(new i = 0; i < sizeof(Building); i++)
{
if (PlayerToPoint(3.0, playerid,Building[i][EnterX], Building[i][EnterY], Building[i][EnterZ]))
{
if(GetPlayerVirtualWorld(playerid) == Building[i][EnterWorld])
{
if((PlayerInfo[playerid][pFaction] == Building[i][Faction]) || AdminDuty[playerid] == 1)
{
if(Building[i][Locked] == 1)
{
Building[i][Locked] = 0;
SendClientMessage(playerid, COLOR_LIGHTYELLOW2,"[INFO:] Door Unlocked.");
PlayerActionMessage(playerid,15.0,"puts in there key and opens the door.");
SaveBuildings();
return 1;
}
if(Building[i][Locked] == 0)
{
Building[i][Locked] = 1;
SendClientMessage(playerid, COLOR_LIGHTYELLOW2,"[INFO:] Door Locked.");
PlayerActionMessage(playerid,15.0,"puts in there key and locks the door.");
SaveBuildings();
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2,"[ERROR:] You don't have a key for this building!");
return 1;
}
}
}
else if (PlayerToPoint(3.0, playerid,Building[i][ExitX], Building[i][ExitY], Building[i][ExitZ]))
{
if(GetPlayerVirtualWorld(playerid) == i)
{
if((PlayerInfo[playerid][pFaction] == Building[i][Faction]) || AdminDuty[playerid] == 1)
{
if(Building[i][Locked] == 1)
{
Building[i][Locked] = 0;
SendClientMessage(playerid, COLOR_LIGHTYELLOW2,"[INFO:] Door Unlocked.");
PlayerActionMessage(playerid,15.0,"puts in there key and opens the door.");
SaveBuildings();
return 1;
}
if(Building[i][Locked] == 0)
{
Building[i][Locked] = 1;
SendClientMessage(playerid, COLOR_LIGHTYELLOW2,"[INFO:] Door Locked.");
PlayerActionMessage(playerid,15.0,"puts in there key and locks the door.");
SaveBuildings();
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_LIGHTYELLOW2,"[ERROR:] You don't have a key for this building!");
return 1;
}
}
}
}
}
return 1;
}