i want to make a command that drags someone in the car so they could be turned in to the cops
Код:
{
if(IsSpawned[playerid] == 0) {
SendClientMessage(playerid, COLOR_ERROR, "You are dead. You cannot use this command");
return 1;
}
if(Jailed[playerid] ==1) {
SendClientMessage(playerid, COLOR_ERROR, "You cannot use this command in jail");
return 1;
}
if(gTeam[playerid] != TEAM_ARMY) {
SendClientMessage(playerid,COLOR_ERROR,"You are not a Military Offical. Only Military Officals can use this command");
return 1;
}
if(InDerby[playerid] == 1) {
SendClientMessage(playerid,COLOR_ERROR,"You cannot use this command while you are in the stadium");
return 1;
}
if(HasKidnapped[playerid] == 1) {
SendClientMessage(playerid,COLOR_ERROR,"You already have a person detained");
return 1;
}
if(gTeam[playerid] == TEAM_COP) {
SendClientMessage(playerid,COLOR_ERROR,"Law Enforcement agents cannot detain people");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_ERROR, "USAGE: /detain (id)");
return 1;
}
if(cuffed[playerid] == 0) {
SendClientMessage(playerid, COLOR_ERROR, "Player is not cuffed");
return 1;
}
giveplayerid = strval(tmp);
if(!IsPlayerConnected(giveplayerid)) {
format(string, sizeof(string), "ID (%d) is not an active player", giveplayerid);
SendClientMessage(playerid, COLOR_ERROR, string);
return 1;
}
new oname[24];
new pname[24];
GetPlayerName(playerid,oname, 24);
GetPlayerName(giveplayerid, pname, 24);
if(!IsNumeric(tmp)) {
SendClientMessage(playerid, COLOR_ERROR, "USAGE: /detain (id) ID Must be a number");
return 1;
}
if(GetDistanceBetweenPlayers(playerid,giveplayerid) > 4) {
format(string, sizeof(string), "%s(%d) Is not close enough you cannot detain that player",pname, giveplayerid);
SendClientMessage(playerid, COLOR_ERROR, string);
return 1;
}
if(InAdminMode[giveplayerid] == 1337) {
format(string, sizeof(string), "%s(%d) Is a server Admin. He / She is in Admin Mode. You cannot use this command on this player at this time",pname, giveplayerid);
SendClientMessage(playerid, COLOR_ERROR, string);
format(string, sizeof(string), "(ADMIN MODE) %s(%d) Has attempted to detain you . You are in Admin mode. You cannot be detained",oname,playerid);
SendClientMessage(giveplayerid, 0xFF7F50AA, string);
return 1;
}
if(Jailed[giveplayerid] == 1) {
format(string, sizeof(string), "%s(%d) Is in jail. You cannot detain a prisoner",pname, giveplayerid);
SendClientMessage(playerid, COLOR_ERROR, string);
return 1;
}
if(IsPlayerInAnyVehicle(playerid)) {
SendClientMessage(playerid, COLOR_ERROR, "You are in a vehicle");
return 1;
}
if(IsPlayerInAnyVehicle(giveplayerid)) {
SendClientMessage(playerid, COLOR_ERROR, "That player is already in a vehicle");
return 1;
}
SendClientMessage(giveplayerid, 0xA9A9A9AA, "|_Detained_|");
format(string, sizeof(string), "%s(%d): has Detained you,use /breakcuffs to attempt an escape!",oname, playerid);
SendClientMessage(giveplayerid, COLOR_DODGERBLUE, string);
TogglePlayerControllable(giveplayerid, 0);
isKidnapped[giveplayerid] =1;
oscore = GetPlayerScore(playerid);
SetPlayerScore(playerid, oscore +4);
gotRope[playerid] =1;
SendClientMessage(playerid, 0xA9A9A9AA, "|_Suspected Detained_|");
format(string, sizeof(string), "You have Detained %s(%d).Drive to the pd to turn him in", pname, giveplayerid);
SendClientMessage(playerid, COLOR_DODGERBLUE, string);
format(string, sizeof(string), "(Detaining) %s(%d) has grabbed %s(%d) and thrown him into his car!",oname,playerid,pname,giveplayerid);
SendClientMessageToAll(0x00C7FFAA, string);
PutPlayerInVehicle(giveplayerid,KidCar[playerid],1);
HasKidnapped[playerid] =1;
new plwl = GetPlayerWantedLevel(playerid);
new pcol = GetPlayerColor(playerid);
SetPlayerWantedLevel(playerid,plwl +0);
plwl = GetPlayerWantedLevel(playerid);
SendClientMessage(playerid, 0xA9A9A9AA, "|_Detaining_|");
SendClientMessage(playerid,pcol,string);
format(string, sizeof(string), "~r~DETAINED BY~n~~w~%s(%d)",oname,playerid);
GameTextForPlayer(giveplayerid,string,5000,3);
new current_zone;
current_zone = player_zone[playerid];
for(new i=0;i<MAX_PLAYERS;i++)
{
if(LawEnforcementRadio[i] == 1) {
format(string, sizeof(string), "DISPATCH: (DETAINING) Officer: %s(%d) has detained %s(%d) Location: %s",oname,playerid,pname,giveplayerid,zones[current_zone][zone_name]);
SendClientMessage(i,COLOR_ROYALBLUE,string);
}
}
}
return 1;
}