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[Plugin] Streamer Plugin - Printable Version

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+--- Thread: [Plugin] Streamer Plugin (/showthread.php?tid=102865)



Re: Streamer Plugin - vannesenn - 24.06.2016

Yeap. Idea is like in Watch Dogs with hacking(ramps, barriers, camera etc...).


Re: Streamer Plugin - 940m - 25.06.2016

Can anyone Help me please, i am Totally new and My Streamer is Not loading.
Help Please.


Re: Streamer Plugin - Konstantinos - 25.06.2016

Quote:
Originally Posted by 940m
Посмотреть сообщение
Can anyone Help me please, i am Totally new and My Streamer is Not loading.
Help Please.
Latest version requires Visual C++ Redistributable for Visual Studio 2015 (x86) for Windows.


Re: Streamer Plugin - kevinnguyen - 25.06.2016

thanks alot! this is amazing pluigin


Re: Streamer Plugin - CasHiis - 04.07.2016

Can you solve to AttachDynamicObjectToObject function to work without YSF?

I don't like use YSF plugin for only function.


Re: Streamer Plugin - Spmn - 04.07.2016

Quote:
Originally Posted by Csaby
Посмотреть сообщение
Can you solve to AttachDynamicObjectToObject function to work without YSF?

I don't like use YSF plugin for only function.
It's not possible without memory hacking.


Re: Streamer Plugin - GuyYahood1 - 04.07.2016

OnPlayerShootDynamicObject not called please help.


Re: Streamer Plugin - CasHiis - 07.07.2016

Bugs in 2.8.2

Video: https://*********/SjKp3GqxX6Y

Used Functions:
AttachCameraToPlayerObject
AttachCameraToDynamicObject


Re: Streamer Plugin - AbyssMorgan - 07.07.2016

Quote:
Originally Posted by GuyYahood1
Посмотреть сообщение
OnPlayerShootDynamicObject not called please help.
This callback works.


Re: Streamer Plugin - AbyssMorgan - 07.07.2016

Quote:
Originally Posted by Csaby
Посмотреть сообщение
Bugs in 2.8.2

Video: https://*********/SjKp3GqxX6Y

Used Functions:
AttachCameraToPlayerObject
AttachCameraToDynamicObject
If you use a hydra flare as an object for the camera, replace it 1489


Re: Streamer Plugin - CasHiis - 07.07.2016

I used 19300 object, but I try it.

Same problem.


Re: Streamer Plugin - [WSF]ThA_Devil - 08.07.2016

I've encountered an issue that CreateDynamicMapIcon doesn't seem to be working on linux (Kubuntu), while it does just fine on the Windows server. It would be appreciated if a fix could be developed.


Re: Streamer Plugin - Ghazal - 15.07.2016

Is there any limit for dynamic pickups? I created 48 dynamic pickup but some of them does not appear.


Re: Streamer Plugin - ThomasTailor93 - 17.07.2016

Is there any problem with dynamic pickups for players? I set CreateDynamicPickup for a special playerid, but everyone can see it.

//Edit:

Nevermind. The pickup will be shown when the playerid is in range. Is there any solution for that?


Re: Streamer Plugin - Crayder - 17.07.2016

Quote:
Originally Posted by ThomasTailor93
Посмотреть сообщение
Is there any problem with dynamic pickups for players? I set CreateDynamicPickup for a special playerid, but everyone can see it.

//Edit:

Nevermind. The pickup will be shown when the playerid is in range. Is there any solution for that?
No. There is no solution.

It's a SA-MP thing. Only objects have a per-player function (CreatePlayerObject), while all of the others things are just like CreatObject.

Streamer uses CreatePlayerObject for CreateDynamicObject. All of the other things are global.


Re: Streamer Plugin - Penguin1997 - 20.07.2016

OnPlayerEnterDynamicCP function doesn't work for multiple checkpoints in this streamer.


Re: Streamer Plugin - ThomasTailor93 - 23.07.2016

I never tried it. But do I still need to use OnPlayerStreamIn for attached text labels when updating them to other players?


Re: Streamer Plugin - faff - 24.07.2016

Does this streamer support actors?


Re: Streamer Plugin - PT - 24.07.2016

No dont support actors


Re: Streamer Plugin - beckzy - 26.07.2016

Hey there. How can I use the "compensatedtime" parameter in Streamer_UpdateEx? I want to use it to give maps time to load before the player teleports to the map, but how do I know how long it'll take for individual maps to load? Some maps take a while to load and some load quicker (depending on the amount of objects used)