convoy system - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (
https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: convoy system (
/showthread.php?tid=102713)
convoy system -
Dark Assilant - 16.10.2009
hey.
I want to realise for a Truck Company in my script a convoy system.
but i don't know, how i can read out, if all players entered the last checkpoint, they had on their map.
can someone give me help, to do this?
Re: convoy system -
Peter_Corneile - 16.10.2009
What exactly do you want the code to do ?
Re: convoy system -
Dark Assilant - 16.10.2009
I want that someone gives me a biginning, which i can use for my problem
so, that i can make my own system with some help of you
Re: convoy system -
Peter_Corneile - 16.10.2009
Quote:
Originally Posted by Dark Assilant
I want that someone gives me a biginning, which i can use for my problem
so, that i can make my own system with some help of you
|
I am asking what do you need ? What code do you exactly want for ?
Re: convoy system -
Dark Assilant - 16.10.2009
ehm...i want the code to check, if all players was in this checkpoints
Re: convoy system -
Peter_Corneile - 17.10.2009
You can make the checkpoint for each person .. Like each person can see it .. But it will desappear for him/her only who enters it
Re: convoy system -
Dark Assilant - 17.10.2009
the problem on this is, that when all users in the convoy were in the checkpoint, that then a new checkpoint must be visible, thats why i need help, how i can check, if all users in the convoy were in the CP
Re: convoy system -
Peter_Corneile - 18.10.2009
Use these
https://sampwiki.blast.hk/wiki/SetPlayerCheckpoint
https://sampwiki.blast.hk/wiki/OnPlayerEnterCheckpoint