pawn Код:
#include <a_samp>
forward message1(i, s[], n, x);
forward message2(i, s[], n, x);
public OnGameModeInit()
{
print("Starting timer1...");
SetTimerEx("message1", 5000, false, "isdx", 5, "FIRST text", 555555, 0xABC);
print("Starting timer2...");
SetTimerEx("message2", 10000, false, "isdx", 10, "SECOND text", 111111, 0xDEF);
return 1;
}
public message1(i, s[], n, x)
{
printf("Integer = %i. String = %s. Number = %d. Hex = %x", i, s, n, x);
return 1;
}
public message2(i, s[], n, x)
{
printf("Integer = %i. String = %s. Number = %d. Hex = %x", i, s, n, x);
return 1;
}
yes, it's true... It is since old versions and still isn't fixed.