new cut = deathcost; //PlayerInfo[playerid][pLevel]*deathcost;
//SafeGivePlayerMoney(i, -cut);
format(string, sizeof(string), "Doctor: Your Medical Bill comes to $%d, Have a nice day.", cut);
SendClientMessage(i, TEAM_CYAN_COLOR, string);
TogglePlayerControllable(i, 1);
MedicBill[i] = 0;
MedicTime[i] = 0;
NeedMedicTime[i] = 0;
PlayerInfo[i][pDeaths] += 1;
PlayerFixRadio(i);
ClearAnimations(i);
SpawnPlayer(i);
SetPlayerSpawn(i);
SetCameraBehindPlayer(i);
new cut = deathcost; //PlayerInfo[playerid][pLevel]*deathcost;
//SafeGivePlayerMoney(i, -cut);
format(string, sizeof(string), "Doctor: Your Medical Bill comes to $%d, Have a nice day.", cut);
SendClientMessage(i, TEAM_CYAN_COLOR, string);
TogglePlayerControllable(i, 1);
MedicBill[i] = 0;
MedicTime[i] = 0;
NeedMedicTime[i] = 0;
PlayerInfo[i][pDeaths] += 1;
PlayerFixRadio(i);
ClearAnimations(i);
SetPlayerSpawn(i);
SetCameraBehindPlayer(i);

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Originally Posted by $ЂЯĢ
You should post that in that script's topic not here
![]() |
|
Originally Posted by _Ben_[Fux-c.co.il RP
]
Quote:
This bug is only at 0.3a |
|
Originally Posted by »Julian©NJRP™«
Didnt work . Still respawns over and over.
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MedicTime[i] ++;
if(MedicTime[i] >= NeedMedicTime[i])
{
new cut = deathcost; //PlayerInfo[playerid][pLevel]*deathcost;
//SafeGivePlayerMoney(i, -cut);
format(string, sizeof(string), "Doctor: Your Medical Bill comes to $%d, Have a nice day.", cut);
SendClientMessage(i, TEAM_CYAN_COLOR, string);
TogglePlayerControllable(i, 1);
MedicBill[i] = 0;
MedicTime[i] = 0;
NeedMedicTime[i] = 0;
PlayerInfo[i][pDeaths] += 1;
PlayerFixRadio(i);
ClearAnimations(i);
SpawnPlayer(i);
SetPlayerSpawn(i);
SetCameraBehindPlayer(i);
}
}
if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
{
if(FirstSpawn[playerid] != 1)
{
/*new string[256];
new cut = deathcost; //PlayerInfo[playerid][pLevel]*deathcost;
SafeGivePlayerMoney(playerid, -cut);
format(string, sizeof(string), "DOC: Your Medical Bill comes to $%d, Have a nice day.", cut);
SendClientMessage(playerid, TEAM_CYAN_COLOR, string);
MedicBill[playerid] = 0;
MedicTime[playerid] = 0;
NeedMedicTime[playerid] = 0;*/
PlayerInfo[playerid][pDeaths] += 1;
SetPlayerHealth(playerid, 50.0);
SetPlayerInterior(playerid, 0);
PlayerInfo[playerid][pInt] = 0;
TogglePlayerControllable(playerid, 0);
SendClientMessage(playerid, TEAM_CYAN_COLOR, "You have been critically wounded and have been rushed to the hospital");
SendClientMessage(playerid, TEAM_CYAN_COLOR, "You must spend some time resting here to heal your wounds");
JustDied[playerid] = 1;
MedicTime[playerid] = 1;
SetPlayerPos(playerid, -2685.5029,638.3383,14.4531);
if(PlayerInfo[playerid][pDonateRank] > 0)
{
NeedMedicTime[playerid] = 10;
}
else
{
NeedMedicTime[playerid] = 10;
}
return 1;
}
}
if(JustDied[playerid] == 1)
{
if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo[playerid][pVirWorld] != 0)
{
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo[playerid][pVirWorld] = 0;
}
SetPlayerPos(playerid,-2685.5029,638.3383,14.4531);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
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Originally Posted by _Ben_[Fux-c.co.il RP
]
Search for this: pawn Код:
Add under it: pawn Код:
pawn Код:
Enjoy ![]() |