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Originally Posted by GaGlets
Whot u give for it
? |
if(!IsPlayerInAnyVehicle(playerid))
{
SendClientMessage(playerid, 0xFFFFFFAA, "SERVER: You must be in the vehicle.");
return 1;
}
else
{
new Float:health, vehicleid;
vehicleid = GetPlayerVehicleID(playerid);
GetVehicleHealth(vehicleid, health);
if(health < 900)
{
RepairVehicle(vehicleid);
SendClientMessage(playerid, 0xFFFFFFAA, "SERVER: Your vehicle is repaired.");
}
else
{
SendClientMessage(playerid, 0xFFFFFFAA, "SERVER: Your vehicle's health is not below 900, so you can't repair it.");
}
}
forward repaircar()
public OnGameModeInit()
{
SetTimer("repaircar",3000,1);
}
public repaircar()
{
for(new i=0; i < MAX_PLAYERS; i++)
{
new Float:hp[MAX_PLAYERS];
GetVehicleHealth(GetPlayerVehicleID(i),hp[i]);
if (hp[i] < 900)
{
SetVehicleHealth(GetPlayerVehicleID(i),1000);
GameTextForPlayer(i,"~w~Vehicle~g~ Repaired",3000,3);
}
}
}
