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How do I change playertopoint to accept any Z cordinate? - Printable Version

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+---- Thread: How do I change playertopoint to accept any Z cordinate? (/showthread.php?tid=101952)



How do I change playertopoint to accept any Z cordinate? - Battleskull - 12.10.2009

if(PlayerToPoint(5,playerid,X,Y,))
So if the player is to point X,Y, with any Z cordinate?


Код:
public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
{
  if(IsPlayerConnected(playerid))
	{
		new Float:oldposx, Float:oldposy, Float:oldposz;
		new Float:tempposx, Float:tempposy, Float:tempposz;
		GetPlayerPos(playerid, oldposx, oldposy, oldposz);
		tempposx = (oldposx -x);
		tempposy = (oldposy -y);
		tempposz = (oldposz -z);
		//printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
		if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
		{
			return 1;
		}
	}
	return 0;
}



Re: How do I change playertopoint to accept any Z cordinate? - Battleskull - 12.10.2009

Quote:
Originally Posted by Seif_
Remove the Z checks?
lol figured out by self but thanks for answer