How do I change playertopoint to accept any Z cordinate? - Printable Version
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+---- Thread: How do I change playertopoint to accept any Z cordinate? (
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How do I change playertopoint to accept any Z cordinate? -
Battleskull - 12.10.2009
if(PlayerToPoint(5,playerid,X,Y,
))
So if the player is to point X,Y, with any Z cordinate?
Код:
public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
{
if(IsPlayerConnected(playerid))
{
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
tempposx = (oldposx -x);
tempposy = (oldposy -y);
tempposz = (oldposz -z);
//printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
return 1;
}
}
return 0;
}
Re: How do I change playertopoint to accept any Z cordinate? -
Battleskull - 12.10.2009
Quote:
Originally Posted by Seif_
Remove the Z checks?
|
lol figured out by self but thanks for answer