NPC On Foot Problem -
RoamPT - 11.10.2009
This is the only thing i added for NPC on foot.
This is mine "mini" script that make connection with the security.rec file
pawn Код:
#define RECORDING "security" //This is the filename of your recording without the extension.
#define RECORDING_TYPE 2 //1 for in vehicle and 2 for on foot.
#include <a_npc>
main(){}
public OnRecordingPlaybackEnd() StartRecordingPlayback(RECORDING_TYPE, RECORDING);
#if RECORDING_TYPE == 1
public OnNPCEnterVehicle(vehicleid, seatid) StartRecordingPlayback(RECORDING_TYPE, RECORDING);
public OnNPCExitVehicle() StopRecordingPlayback();
#else
public OnNPCSpawn() StartRecordingPlayback(RECORDING_TYPE, RECORDING);
#endif
And this on:
pawn Код:
public OnGameModeInit()
ConnectNPC("Jim_Caziel","security");
return 1;
}
The NPC On Foot connects but doesn't show up IG.
Re: NPC On Foot Problem -
Beaver07 - 12.10.2009
this is my onfoot bot he spawns just fine
Код:
#include <a_npc>
//------------------------------------------
main(){}
//------------------------------------------
NextPlayback()
{
StartRecordingPlayback(PLAYER_RECORDING_TYPE_ONFOOT,"Tollbooth5");
}
//------------------------------------------
public OnRecordingPlaybackEnd()
{
NextPlayback();
}
//------------------------------------------
public OnNPCSpawn()
{
NextPlayback();
}
//------------------------------------------
public OnNPCExitVehicle()
{
StopRecordingPlayback();
}
Re: NPC On Foot Problem -
RoamPT - 12.10.2009
Can you show me all your NPC On Foot Stuff?
Re: NPC On Foot Problem -
[XST]O_x - 12.10.2009
If that's on foot,Isn't it supposed to be
?
Re: NPC On Foot Problem -
RoamPT - 12.10.2009
Quote:
Originally Posted by ►ϻozilla Fir3foж◄
If that's on foot,Isn't it supposed to be
?
|
Dunno, i think it is just needed on here:
pawn Код:
#define RECORDING_TYPE 2 //1 for in vehicle and 2 for on foot.
Re: NPC On Foot Problem -
[XST]O_x - 12.10.2009
Quote:
Originally Posted by RoamPT
Quote:
Originally Posted by ►ϻozilla Fir3foж◄
If that's on foot,Isn't it supposed to be
?
|
Dunno, i think it is just needed on here:
pawn Код:
#define RECORDING_TYPE 2 //1 for in vehicle and 2 for on foot.
|
Try?
And why you have OnNPCEnterVehicle If you want it to be On foot? O_o
Re: NPC On Foot Problem -
RoamPT - 12.10.2009
God i am doing as explained on the tutorial, but that doesn't work. Beaver07 show me yours, to see what am i doing wrong.
Re: NPC On Foot Problem -
jesse237 - 12.10.2009
the bot in the turtorial is in a vehicle recorded so it needs the vehicle, if it's on foot it doesn't need the vehicle.
also the problem could be your bot gets stopped by a Adminscript! (it needs to login which a bot can't do)
Check at the turtorial how to solve this (at bottom of turtorial)
Also i have the problem that is spawns but it doesn't move (It's on foot!!)
Re: NPC On Foot Problem -
krille120 - 12.10.2009
<try make a new .record file that fixed my last problem :P:S
Re: NPC On Foot Problem -
Beaver07 - 12.10.2009
Ok This is my NPC Mode Tollbooth it's just a guy that stands there
Код:
#include <a_npc>
//------------------------------------------
main(){}
//------------------------------------------
NextPlayback()
{
StartRecordingPlayback(PLAYER_RECORDING_TYPE_ONFOOT,"Tollbooth1");
}
//------------------------------------------
public OnRecordingPlaybackEnd()
{
NextPlayback();
}
//------------------------------------------
public OnNPCSpawn()
{
NextPlayback();
}
//------------------------------------------
public OnNPCExitVehicle()
{
StopRecordingPlayback();
}
it's simple as. If the npc is to walk you make a recording of it walking
just make sure that you are calling the recording when it spawns ^^
that's all i use for my bot to spawn and position it's self at the right spot