[HELP] System GPS. [Read Please] -
Adeiilson - 11.10.2009
Hello,
I'm
looking
for a
GPS system,
anyone
know
where
I can
find
?
Re: [HELP] System GPS. [Read Please] -
Imran.Abbas - 11.10.2009
Search before makeing new topic
Anyways try this
http://forum.sa-mp.com/index.php?topic=103900.0
Re: [HELP] System GPS. [Read Please] -
Adeiilson - 13.10.2009
Quote:
Originally Posted by Imran.Abbas[Agent
|
Friend, you almost helped me, more wanted a GPS system you are looking for the player.
Example: /GPS [id]
Help-me ?
Re: [HELP] System GPS. [Read Please] -
(.Aztec); - 13.10.2009
Like /gps [id] then it sets a marker?
Re: [HELP] System GPS. [Read Please] -
virspector - 13.10.2009
Maybe like this:
pawn Код:
OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp("/gps 1", cmdtext, true))
{
SetPlayerCheckpoint(playerid, x, y, z, 1);
//Change x with the x position, same as y and z. Then, change 1 with the size of the red marker
return 1; //Don't Forget this!
}
return 0; //Don't forget this too!
}
Hopez helpz....
Re: [HELP] System GPS. [Read Please] -
(Jeff) - 13.10.2009
Quote:
Originally Posted by virspector
Maybe like this:
pawn Код:
OnPlayerCommandText(playerid, cmdtext[]) { if(!strcmp("/gps 1", cmdtext, true)) { SetPlayerCheckpoint(playerid, x, y, z, 1); //Change x with the x position, same as y and z. Then, change 1 with the size of the red marker
return 1; //Don't Forget this! } return 0; //Don't forget this too! }
Hopez helpz....
|
Dude thats a totally messed up code!
[pawn]
if(strcmp(cmd, "/goto", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "USAGE: /gps [playerid/PartOfName]");
return 1;
}
new Float:idx,Float:idy,Float:idz;
new id;
id = ReturnUser(tmp);
if (IsPlayerConnected(id))
{
if(plo != INVALID_PLAYER_ID)
{
GetPlayerPos(plo, plocx, plocy, plocz);
SetPlayerCheckpoint(playerid, idx, idy, idz);
}
}
else
{
format(string, sizeof(string), " %d is not an active player.", id);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
}
}
return 1;
}
I'm not totally sure this is gonna work i extracted some bits from my gm and put some junk in ;p
Re: [HELP] System GPS. [Read Please] -
Correlli - 13.10.2009
Quote:
Originally Posted by (Jeff)
Dude thats a totally messed up code!
|
Yours is nothing better. You gave him a bunch of your code, if he's going to put that to his script, there are much possibilities that he'll get some errors because you didn't defined some variables/functions and other things in your code.
Re: [HELP] System GPS. [Read Please] -
Jefff - 13.10.2009
http://forum.sa-mp.com/index.php?topic=127072.0
Re: [HELP] System GPS. [Read Please] -
Adeiilson - 13.10.2009
Quote:
Originally Posted by sizeof(Sky));
Like /gps [id] then it sets a marker?
|
yes, for example:
/GPS [id] and had been marked in a textdraw the distance from the player to you,
example:
"The Zina is 500 meters of you"
Since the meters are changing as you move closer or away from the player. ![Cheesy](images/smilies/biggrin.png)
Thanks.
Re: [HELP] System GPS. [Read Please] -
(.Aztec); - 13.10.2009
Use the one jeff just linked you.
http://forum.sa-mp.com/index.php?topic=127072.0