New weather changing, and TogglePlayerClock problem -
yugokoral - 11.10.2009
I have this code
pawn Код:
#include <a_samp>
forward RealHourUpdate();
new T_MIN=0, T_HOUR=19, T_DAY=0;
new Text:DAN;
public OnPlayerSpawn(playerid)
{
TogglePlayerClock(playerid, 1);
TextDrawShowForPlayer(playerid, DAN);
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
TextDrawHideForPlayer(playerid, DAN);
return 1;
}
public OnFilterScriptInit()
{
DAN = TextDrawCreate(497.000000, 5.000000, "----");
TextDrawFont(DAN, 3);
TextDrawLetterSize(DAN, 0.6, 1.5);
TextDrawSetOutline(DAN, 2);
TextDrawSetProportional(DAN, 1);
TextDrawSetShadow(DAN, 1);
SetTimer("RealHourUpdate", 1000, true);
return 1;
}
public RealHourUpdate()
{
T_MIN++;
if(T_MIN == 60)
{
T_MIN=0;
T_HOUR++;
}
if(T_HOUR == 24)
{
T_HOUR=0;
T_DAY++;
}
if(T_DAY == 7)
{
T_DAY=0;
}
if(T_DAY == 0)
{
TextDrawSetString(DAN,"Ponedeljek");
new string[]="Ponedeljek";
new result[156];
format(result, sizeof(result), "worldtime %s %02d:%02d",string, T_HOUR, T_MIN);
SendRconCommand(result);
}
if(T_DAY == 1)
{
TextDrawSetString(DAN,"Torek");
new string[]="Torek";
new result[156];
format(result, sizeof(result), "worldtime %s %02d:%02d",string, T_HOUR, T_MIN);
SendRconCommand(result);
}
if(T_DAY == 2)
{
TextDrawSetString(DAN,"Sreda");
new string[]="Sreda";
new result[156];
format(result, sizeof(result), "worldtime %s %02d:%02d",string, T_HOUR, T_MIN);
SendRconCommand(result);
}
if(T_DAY == 3)
{
TextDrawSetString(DAN,"Cetrtek");
new string[]="Cetrtek";
new result[156];
format(result, sizeof(result), "worldtime %s %02d:%02d",string, T_HOUR, T_MIN);
SendRconCommand(result);
}
if(T_DAY == 4)
{
TextDrawSetString(DAN,"Petek");
new string[]="Petek";
new result[156];
format(result, sizeof(result), "worldtime %s %02d:%02d",string, T_HOUR, T_MIN);
SendRconCommand(result);
}
if(T_DAY == 5)
{
TextDrawSetString(DAN,"Sobota");
new string[]="Sobota";
new result[156];
format(result, sizeof(result), "worldtime %s %02d:%02d",string, T_HOUR, T_MIN);
SendRconCommand(result);
}
if(T_DAY == 6)
{
TextDrawSetString(DAN,"Nedelja");
new string[]="Nedelja";
new result[156];
format(result, sizeof(result), "worldtime %s %02d:%02d",string, T_HOUR, T_MIN);
SendRconCommand(result);
}
}
Weather changing is now like in GTA SA SP. But i want to set player time with this, because i want that all players have the same time:
Код:
for(new i=0; i<MAX_PLAYERS; i++)
{
SetPlayerTime(i, T_HOUR, T_MIN);
}
under public RealHourUpdate. And when i do this, than weather wont work anymore like in GTA SA SP. I mean it change imidiately from sun to rain etc. How can i make this script to solve this problem?
thank you for help!
Re: New weather changing, and TogglePlayerClock problem -
Beaver07 - 11.10.2009
i have the same problem as i'm syncing every players time with SetPlayerTime(playerid,hour,minute); but after i do this the weathers just change instantly instead of gradually is there any fix around this so that players time is synced aswell as the weather changing gradually?
Re: New weather changing, and TogglePlayerClock problem -
yugokoral - 12.10.2009
Anybody knows? BTW, i tried different code combinations and i didnt find the solve of the problem.
Re: New weather changing, and TogglePlayerClock problem -
dugi - 15.10.2009
The weather interpolation will work only with TogglePlayerClock, if SetPlayerTime is used it wont work.
Re: New weather changing, and TogglePlayerClock problem -
Doktor - 15.10.2009
Thats true, but in order to sync the time for every player you NEED to work with SetPlayerTime. Or is there any other possibility?
Re: New weather changing, and TogglePlayerClock problem -
yugokoral - 15.10.2009
LOL, i need this too. But i think its impossible now
untill kye will not repair this or make a new command (like a: ToggleWeatherGradualy(toggle)). But SAMP is feature lock down for now!
This is a problem...
Re: New weather changing, and TogglePlayerClock problem -
Doktor - 15.10.2009
Theres no need for a
Код:
ToggleWeatherGradualy(toggle);
cause it would be enough if if you could use SetWeather with SetPlayerTime and the Weather changes like in SP...
Re: New weather changing, and TogglePlayerClock problem -
yugokoral - 15.10.2009
Thats the problem! If you using SetPlayerTime, than weather changing is not gradualy like in SP!
Re: New weather changing, and TogglePlayerClock problem -
Jasen - 15.10.2009
You could SetPlayerTime, in OnPlayerSpawn the player's time will be a few seconds off but then the smooth weather changing will work.
Re: New weather changing, and TogglePlayerClock problem -
yugokoral - 16.10.2009
What about using timer? I need to have the same time for all players. But When i add this under timer , it wont work.