SA-MP Forums Archive
[HELP]OnPlayerDeath! - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: [HELP]OnPlayerDeath! (/showthread.php?tid=101157)



[HELP]OnPlayerDeath! - [NYRP]Mike. - 08.10.2009

Hey SA:MP, I was just wondering how i could do this. I tried several ways but still couldnt get it right, thought it maybe time to ask for help.

Код:
public OnPlayerDeath(playerid, killerid, reason)
{
	if(TEAM_COP[playerid] == 1)
	{
		if(TEAM_PRIS[killerid] == 1)
		{
	  	SendClientMessage(playerid, COLOR_YELLOW, " You have now got Police Keys, You can open all doors");
			CopKeys(playerid);
			GameTextForPlayer(playerid, "~p~Police Keys: ~g~GAINED", 2000, 1);
		}
		return 1;
	}
I just want it so if your TEAM_COP, and killerid is TEAM_PRIS, then it gives them police keys, but it doesnt seem to work for me, Maybe you can help?

Thanks.

-Mike.


Re: [HELP]OnPlayerDeath! - HuRRiCaNe - 08.10.2009

pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
    if(TEAM_COP[playerid] == 1&&TEAM_PRIS[killerid] == 1)
    {
   
           SendClientMessage(playerid, COLOR_YELLOW, " You have now got Police Keys, You can open all doors");
            CopKeys(playerid);
            GameTextForPlayer(playerid, "~p~Police Keys: ~g~GAINED", 2000, 1);
       
        return 1;
    }
return 1;
}



Re: [HELP]OnPlayerDeath! - [NYRP]Mike. - 08.10.2009

Still wont work, its sending the messages to the cop not the Prisoner.

-Mike.


Re: [HELP]OnPlayerDeath! - ilikepie2221 - 08.10.2009

pawn Код:
{
    if(TEAM_COP[playerid] == 1&&TEAM_PRIS[killerid] == 1)
    {
   
            SendClientMessage(killerid, COLOR_YELLOW, " You have now got Police Keys, You can open all doors");
            CopKeys(killerid);
            GameTextForPlayer(killerid, "~p~Police Keys: ~g~GAINED", 2000, 1);
       
        return 1;
    }
return 1;
}
Try that.


Re: [HELP]OnPlayerDeath! - [NYRP]Mike. - 08.10.2009

Thanks guys working Fine.


Re: [HELP]OnPlayerDeath! - Enzo_Ferrari_V12 - 09.10.2009

lol mike, you shoulda asked me I woulda helped