Correctly identify rocket kill - Printable Version
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Correctly identify rocket kill -
Redirect Left - 06.10.2009
How can i correctly identify a rocket kill? I've tried reason 35 (Rocket Launcher) and 51 (Explosion) but they still don't recognise being kill by a rocket. This is using if(reason == 35 / 51) on OnPlayerDeath.
Re: Correctly identify rocket kill -
iLinx - 06.10.2009
use GetPlayerWeapon and check for a rocketlauncher
Re: Correctly identify rocket kill -
Redirect Left - 08.10.2009
Any other method I can do easily using reason == ?
Re: Correctly identify rocket kill -
_Vortex - 08.10.2009
maybe...
under OnPlayerDeath
pawn Код:
if(reason == id) return bla bla
I'm not sure though
Re: Correctly identify rocket kill -
pagie1111 - 08.10.2009
pawn Код:
if(GetPlayerWeapon(playerid) == 35)
{
SendDeathMessage(killerid,playerid,35);
return 1;
}
But for all weapons use this
pawn Код:
new weaponid;
weaponid = GetPlayerWeapon(playerid);
SendDeathMessage(killerid,playerid,weaponid);
Re: Correctly identify rocket kill -
BMUK - 08.10.2009
Rocket kill? Isnt that just an explosion icon?
Which works fine for me
Re: Correctly identify rocket kill -
ded - 08.10.2009
Quote:
Originally Posted by BMUK
Rocket kill? Isnt that just an explosion icon?
Which works fine for me 
|
Meaning your server ends up banning people for using grenades, car explosions, etc. gf.