[GM] SAGC Roleplay [0.2x] -
Matthew_Murdoch - 06.10.2009
South Africa Gaming Community:
Features:
7 Factions
5 Job
Bug Fixes
General Script Additions
Admin System Reworked
New Commands
Map Icons
Fixed Shamal Filterscript
Added Bus Interior
Autogates
Custom Commands
Changed Bank Interior
Added more cars.
Reworked OnPlayerRegister to look better and user-friendly registering.
Added a "tipbot" to send server messages every 15mins at random.
Changed police arrest position
Changed /copduty to /policeduty
Custom Government prison
Dynamic Houses, Business, Cars, Faction
AND SO MUCH MORE
UPDATED October 10
Download Link:
http://www.filehost.co.za/file/432-992190224b.html
Credits:
Norn
CalgonX
Re: [GM] SAGC Roleplay -
Ayoub-B - 06.10.2009
You'll be updating script ? to release here or?
Anyway, good job.
Re: [GM] SAGC Roleplay -
Matthew_Murdoch - 06.10.2009
I'll be updating it every 2weeks.
Re: [GM] SAGC Roleplay -
Bum3ris - 06.10.2009
It's unique no gf yes?
Re: [GM] SAGC Roleplay -
Calgon - 06.10.2009
Edit of Carlitos, and I don't see any credits again.
Re: [GM] SAGC Roleplay -
itayizra - 06.10.2009
Good mode!
where is the commands (/do)(/b)
How to Remove the baseball bat ?
and how to set skin?
Re: [GM] SAGC Roleplay -
skaTim - 06.10.2009
Great Job Mate !
Re: [GM] SAGC Roleplay -
john501 - 07.10.2009
Whats the highest admin level
Re: [GM] SAGC Roleplay -
Ayoub-B - 07.10.2009
Quote:
Originally Posted by john501
Whats the highest admin level
|
20
Re: [GM] SAGC Roleplay -
Matthew_Murdoch - 07.10.2009
Please note this is 0.2x compatible only, i'll do a final update on this gm and then release the 0.3 version.
Re: [GM] SAGC Roleplay -
DokerJr - 07.10.2009
woooh
nice GM
GG
Re: [GM] SAGC Roleplay -
dirkblok - 08.10.2009
Nice game mode, thanks
Re: [GM] SAGC Roleplay [0.2x] -
Matthew_Murdoch - 08.10.2009
New Version!
See the first post.
Re: [GM] SAGC Roleplay [0.2x] -
Matthew_Murdoch - 08.10.2009
New Version!
See the first post.
Re: [GM] SAGC Roleplay [0.2x] -
anonimu45 - 08.10.2009
Hmmmmm... i got 3 errors
C:\Users\Gaby\Desktop\0.2X\0.2X\gamemodes\sagc.pwn (17494) : error 017: undefined symbol "MAX_S_PICKUPS"
C:\Users\Gaby\Desktop\0.2X\0.2X\gamemodes\sagc.pwn (17530) : error 017: undefined symbol "MAX_S_PICKUPS"
C:\Users\Gaby\Desktop\0.2X\0.2X\gamemodes\sagc.pwn (17542) : error 017: undefined symbol "MAX_S_PICKUPS"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
3 Errors.
Re: [GM] SAGC Roleplay [0.2x] -
Matthew_Murdoch - 08.10.2009
Quote:
Originally Posted by anonimu45
Hmmmmm... i got 3 errors
C:\Users\Gaby\Desktop\0.2X\0.2X\gamemodes\sagc.pwn (17494) : error 017: undefined symbol "MAX_S_PICKUPS"
C:\Users\Gaby\Desktop\0.2X\0.2X\gamemodes\sagc.pwn (17530) : error 017: undefined symbol "MAX_S_PICKUPS"
C:\Users\Gaby\Desktop\0.2X\0.2X\gamemodes\sagc.pwn (17542) : error 017: undefined symbol "MAX_S_PICKUPS"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
3 Errors.
|
my bad replace ALL max_s_pickups to MAX_PICKUPS
Re: [GM] SAGC Roleplay [0.2x] -
cmg4life - 08.10.2009
gf edit?
Re: [GM] SAGC Roleplay [0.2x] -
Matthew_Murdoch - 08.10.2009
Quote:
Originally Posted by cmg4life
gf edit?
|
nope, accualy a crp (carlito rp)
it just uses some of gf's systems, but the rest is custom.
Re: [GM] SAGC Roleplay [0.2x] -
The_Real_Boss - 08.10.2009
define MAX_S_PICKUPS by adding this under
then add this under it
that will fix it
Re: [GM] SAGC Roleplay [0.2x] -
MenaceX^ - 08.10.2009
Quote:
Originally Posted by The_Real_Blueberry
define MAX_S_PICKUPS by adding this under
then add this under it
that will fix it
|
Would be better to define MAX_S_PICKUPS to an integer instead of keeping it empty....