public OnPlayerEnterRaceCheckpoint(playerid) { if(RennenBegonnen == 1) { if(Racer[playerid] == 1) { DisablePlayerRaceCheckpoint(playerid); gPlayerPos[playerid]++; if(LastCP[playerid] == 1) { GivePlayerMoney(playerid, 10000); RaceOn = 0; LastCP[playerid] = 0; EndCD = 30; RaceEndT = SetTimer("RaceEndTimer", 1000, 0); if(Score2 > 0) { SetPlayerScore(playerid, GetPlayerScore(playerid) + Score[Score2-1]); Score2--;} } if(gPlayerPos[playerid] < sizeof (StandartCheckpoint)) { if(gPlayerPos[playerid] == sizeof (StandartCheckpoint) - 1) { SetPlayerRaceCheckpoint(playerid, 1, StandartCheckpoint[gPlayerPos[playerid]][0], StandartCheckpoint[gPlayerPos[playerid]][1], StandartCheckpoint[gPlayerPos[playerid]][2], 0, 0, 0, 12); LastCP[playerid] = 1; }else{ SetPlayerRaceCheckpoint(playerid, 0, StandartCheckpoint[gPlayerPos[playerid]][0], StandartCheckpoint[gPlayerPos[playerid]][1], StandartCheckpoint[gPlayerPos[playerid]][2], StandartCheckpoint[gPlayerPos[playerid] + 1][0], StandartCheckpoint[gPlayerPos[playerid] + 1][1], StandartCheckpoint[gPlayerPos[playerid] + 1][2], 12); RaceOn = 1; } } if(gPlayerPos[playerid] < sizeof (NRGCheckpoint)) { if(gPlayerPos[playerid] == sizeof (NRGCheckpoint) - 1) { SetPlayerRaceCheckpoint(playerid, 1, NRGCheckpoint[gPlayerPos[playerid]][0], NRGCheckpoint[gPlayerPos[playerid]][1], NRGCheckpoint[gPlayerPos[playerid]][2], 0, 0, 0, 12); LastCP[playerid] = 1; }else{ SetPlayerRaceCheckpoint(playerid, 0, NRGCheckpoint[gPlayerPos[playerid]][0], NRGCheckpoint[gPlayerPos[playerid]][1], NRGCheckpoint[gPlayerPos[playerid]][2], NRGCheckpoint[gPlayerPos[playerid] + 1][0], NRGCheckpoint[gPlayerPos[playerid] + 1][1], NRGCheckpoint[gPlayerPos[playerid] + 1][2], 12); RaceOn = 1; } } } } return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { if(RennenBegonnen == 1) { if(Racer[playerid] == 1) { DisablePlayerRaceCheckpoint(playerid); gPlayerPos[playerid]++; if(gPlayerPos[playerid] < sizeof (StandartCheckpoint)) { SetPlayerRaceCheckpoint(playerid, 0, StandartCheckpoint[gPlayerPos[playerid]][0], StandartCheckpoint[gPlayerPos[playerid]][1], StandartCheckpoint[gPlayerPos[playerid]][2], StandartCheckpoint[gPlayerPos[playerid] + 1][0], StandartCheckpoint[gPlayerPos[playerid] + 1][1], StandartCheckpoint[gPlayerPos[playerid] + 1][2], 12); RaceOn = 1; } if(gPlayerPos[playerid] < sizeof (NRGCheckpoint)) { SetPlayerRaceCheckpoint(playerid, 0, NRGCheckpoint[gPlayerPos[playerid]][0], NRGCheckpoint[gPlayerPos[playerid]][1], NRGCheckpoint[gPlayerPos[playerid]][2], NRGCheckpoint[gPlayerPos[playerid] + 1][0], NRGCheckpoint[gPlayerPos[playerid] + 1][1], NRGCheckpoint[gPlayerPos[playerid] + 1][2], 12); RaceOn = 1; } } } return 1; }
Originally Posted by MadeMan
You don't need to put new checkpoints under OnPlayerLeaveRaceCheckpoint.
|
Originally Posted by [DFE
Roy ]
But then nothing loads if I pass a checkpoint... ![]() |
public OnPlayerEnterRaceCheckpoint(playerid)
{
if(RennenBegonnen == 1)
{
if(Racer[playerid] == 1)
{
DisablePlayerRaceCheckpoint(playerid);
gPlayerPos[playerid]++;
if(LastCP[playerid] == 1)
{
GivePlayerMoney(playerid, 10000);
RaceOn = 0;
LastCP[playerid] = 0;
EndCD = 30;
RaceEndT = SetTimer("RaceEndTimer", 1000, 0);
if(Score2 > 0)
{
SetPlayerScore(playerid, GetPlayerScore(playerid) + Score[Score2-1]);
Score2--;
}
}
if(gPlayerPos[playerid] < sizeof (StandartCheckpoint))
{
if(gPlayerPos[playerid] == sizeof (StandartCheckpoint) - 1)
{
SetPlayerRaceCheckpoint(playerid, 1, StandartCheckpoint[gPlayerPos[playerid]][0], StandartCheckpoint[gPlayerPos[playerid]][1], StandartCheckpoint[gPlayerPos[playerid]][2], 0, 0, 0, 12);
LastCP[playerid] = 1;
}
else
{
SetPlayerRaceCheckpoint(playerid, 0, StandartCheckpoint[gPlayerPos[playerid]][0],
StandartCheckpoint[gPlayerPos[playerid]][1],
StandartCheckpoint[gPlayerPos[playerid]][2],
StandartCheckpoint[gPlayerPos[playerid] + 1][0],
StandartCheckpoint[gPlayerPos[playerid] + 1][1],
StandartCheckpoint[gPlayerPos[playerid] + 1][2], 12);
RaceOn = 1;
}
}
}
}
return 1;
}
if(gPlayerPos[playerid] < sizeof (StandartCheckpoint)) { if(gPlayerPos[playerid] == sizeof (StandartCheckpoint) - 1) { SetPlayerRaceCheckpoint(playerid, 1, StandartCheckpoint[gPlayerPos[playerid]][0], StandartCheckpoint[gPlayerPos[playerid]][1], StandartCheckpoint[gPlayerPos[playerid]][2], 0, 0, 0, 12); LastCP[playerid] = 1; } else { SetPlayerRaceCheckpoint(playerid, 0, StandartCheckpoint[gPlayerPos[playerid]][0], StandartCheckpoint[gPlayerPos[playerid]][1], StandartCheckpoint[gPlayerPos[playerid]][2], StandartCheckpoint[gPlayerPos[playerid] + 1][0], StandartCheckpoint[gPlayerPos[playerid] + 1][1], StandartCheckpoint[gPlayerPos[playerid] + 1][2], 12); RaceOn = 1;