[Question] OnPlayerDeath - Reason 200? - Printable Version
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[Question] OnPlayerDeath - Reason 200? -
godknightx - 04.10.2009
Hy all.
How can i detect, if the player is connected to the server?
I tried with OnPlayerDeath, but its dont activated...
So, any idea?
Thanx
Re: [Question] OnPlayerDeath - Reason 200? -
dugi - 04.10.2009
No that's not how you do it, check this:
https://sampwiki.blast.hk/wiki/IsPlayerConnected
Re: [Question] OnPlayerDeath - Reason 200? -
godknightx - 04.10.2009
Quote:
Originally Posted by dugi
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Lol... No...
I want disable the class selection, but i can't detect, when connected the player...
Re: [Question] OnPlayerDeath - Reason 200? -
Sergei - 04.10.2009
Put player in spectation mode under OnPlayerRequestClass to avoid class selection.
Re: [Question] OnPlayerDeath - Reason 200? -
godknightx - 04.10.2009
Quote:
Originally Posted by $ЂЯĢ
Put player in spectation mode under OnPlayerRequestClass to avoid class selection.
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Yes... but how can i detect when put player to the class select ?
Re: [Question] OnPlayerDeath - Reason 200? -
BlackFoX - 04.10.2009
OnPlayerRequestClass ?
Re: [Question] OnPlayerDeath - Reason 200? -
godknightx - 04.10.2009
Quote:
Originally Posted by BlackFoX
OnPlayerRequestClass ?
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No... because if i put e.g SendClientMessageToAll(COLOR_GREY, "Activated"); to OnPlayerRequestClass its only activate when i press the button, or shift...
Re: [Question] OnPlayerDeath - Reason 200? -
godknightx - 04.10.2009
Quote:
Originally Posted by Seif_
It's not suppose to? If it does, try to put him in spectator mode in OnPlayerConnect.
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Yes, and if i toggled to spectate mode, do spawning the player ?
Edit: Oh sorry... the OnPlayerRequestClass is activated... but the variable is not defined... omg...
Re: [Question] OnPlayerDeath - Reason 200? -
Mikep. - 05.10.2009
Quote:
Originally Posted by godknightx
Quote:
Originally Posted by BlackFoX
OnPlayerRequestClass ?
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No... because if i put e.g SendClientMessageToAll(COLOR_GREY, "Activated"); to OnPlayerRequestClass its only activate when i press the button, or shift...
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Actually it's called everytime their class changes, including when you first connect.