SA-MP Forums Archive
Spawn At DM After Death - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: Spawn At DM After Death (/showthread.php?tid=100254)



Spawn At DM After Death - BP13 - 03.10.2009

need to make it so after u die at a dm you will auto respaw at it. I did have this:

pawn Код:
new DMZone[MAX_PLAYERS];

dcmd_grove(playerid, params[])
{
    #pragma unused params
      SetPlayerSkin(playerid, 105);
        SetPlayerPos(playerid, 2495.8198,-1707.5964,1018.3368);
          DMZone[playerid] = 16;
    return 1;
}


public OnPlayerSpawn(playerid)
{
    if(DMZone[playerid] >= 16)
    {
     SetPlayerSkin(playerid, 105);
    SetPlayerPos(playerid, 2495.8198,-1707.5964,1018.3368);
}

etc. But it spawned you at every DM before you got to the one you want (for a second or two) So I am trying to use bool's. This is what I have tried

pawn Код:
new bool: DM1[MAX_PLAYERS];


dcmd_area51(playerid, params[])
{
    #pragma unused params
    DM1[playerid] = true; etc...

public OnPlayerSpawn(playerid)
{

    if(DM1[playerid] = true) //<-- something not right here
    {
     etc...
I get the warning

Код:
C:\DOCUME~1\User\Desktop\MYNEWE~1\GAMEMO~1\SU.pwn(20312) : warning 211: possibly unintended assignment
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


1 Warning.
Can someone help me out? what am I doing wrong?


Re: Spawn At DM After Death - MadeMan - 03.10.2009

pawn Код:
if(DM1[playerid] = true)
should be

pawn Код:
if(DM1[playerid] == true)



Re: Spawn At DM After Death - BP13 - 03.10.2009

Quote:
Originally Posted by MadeMan
pawn Код:
if(DM1[playerid] = true)
should be

pawn Код:
if(DM1[playerid] == true)
Thanks