Код:
if(strcmp(cmd, "/radio", true) == 0 || strcmp(cmd, "/r", true) == 0)
{
//GANGRADIOS
if(PlayerInfo[playerid][pGMember] > 0)
{
if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
new gang = PlayerInfo[playerid][pGMember];
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: (/g)angchat [gang chat]");
return 1;
}
new rtext[256];
if(PlayerInfo[playerid][pRank] == 1) { format(rtext, sizeof(rtext), "%s", GangInfo[gang][GangRank1]); }
else if(PlayerInfo[playerid][pRank] == 2) { format(rtext, sizeof(rtext), "%s", GangInfo[gang][GangRank2]); }
else if(PlayerInfo[playerid][pRank] == 3) { format(rtext, sizeof(rtext), "%s", GangInfo[gang][GangRank3]); }
else if(PlayerInfo[playerid][pRank] == 4) { format(rtext, sizeof(rtext), "%s", GangInfo[gang][GangRank4]); }
else if(PlayerInfo[playerid][pRank] == 5) { format(rtext, sizeof(rtext), "%s", GangInfo[gang][GangRank5]); }
else if(PlayerInfo[playerid][pRank] == 6) { format(rtext, sizeof(rtext), "%s", GangInfo[gang][GangRank6]); }
else { format(rtext, sizeof(rtext), "%s", GangInfo[gang][GangRank1]); }
format(string, sizeof(string), "(( %s %s: %s ))", rtext, sendername, result);
SendGangMessage(PlayerInfo[playerid][pGMember], COLOR_LIGHTBLUE, string);
GangChatLog(string);
return 1;
}
}
//GANGRADIOS
if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: (/r)adio [radio chat]");
return 1;
}
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
if(PlayerInfo[playerid][pRank] == 12) { format(string, sizeof(string), "** Chief %s #%d: %s, over. **", sendername,PlayerInfo[playerid][pBadgeNumber], result); }
else if(PlayerInfo[playerid][pRank] == 11) { format(string, sizeof(string), "** Assistant Chief %s #%d: %s, over. **", sendername,PlayerInfo[playerid][pBadgeNumber], result); }
else if(PlayerInfo[playerid][pRank] == 10) { format(string, sizeof(string), "** Captain %s #%d: %s, over. **", sendername,PlayerInfo[playerid][pBadgeNumber], result); }
else if(PlayerInfo[playerid][pRank] == 9) { format(string, sizeof(string), "** Lieutenant %s #%d: %s, over. **", sendername,PlayerInfo[playerid][pBadgeNumber], result); }
else if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "** Sergeant III %s #%d: %s, over. **", sendername,PlayerInfo[playerid][pBadgeNumber], result); }
else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "** Sergeant II %s #%d: %s, over. **", sendername,PlayerInfo[playerid][pBadgeNumber], result); }
else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Sergeant I %s #%d: %s, over. **", sendername,PlayerInfo[playerid][pBadgeNumber], result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Detective %s #%d: %s, over. **", sendername,PlayerInfo[playerid][pBadgeNumber], result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Officer III %s #%d: %s, over. **", sendername,PlayerInfo[playerid][pBadgeNumber], result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Officer II %s #%d: %s, over. **", sendername,PlayerInfo[playerid][pBadgeNumber], result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Officer I %s #%d: %s, over. **", sendername,PlayerInfo[playerid][pBadgeNumber], result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Student %s #%d: %s, over. **", sendername,PlayerInfo[playerid][pBadgeNumber], result); }
else
{
format(string, sizeof(string), "** Student %s: %s, over. **", sendername, result);
}
SendRadioMessage(1, TEAM_BLUE_COLOR, string);
RadioLog(string);
format(string, sizeof(string), "** %s [Radio]: %s **",sendername, result);
ProxDetector(10.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
/*if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Chief %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Captain %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Lieutenant %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Sergeant %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Officer %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Cadet %s: %s, over. **", sendername, result); }
else
{
format(string, sizeof(string), "** Cadet %s: %s, over. **", sendername, result);
}
SendRadioMessage(12, TEAM_BLUE_COLOR, string);
printf("%s", string);
return 1;
}*/
else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
{
if(PlayerInfo[playerid][pRank] == 9) { format(string, sizeof(string), "** Chief %s #%d: %s, over. **", sendername,PlayerInfo[playerid][pBadgeNumber], result); }
else if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "** Deputy Chief %s #%d: %s, over. **", sendername,PlayerInfo[playerid][pBadgeNumber], result); }
else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "** Colonel %s #%d: %s, over. **", sendername,PlayerInfo[playerid][pBadgeNumber], result); }
else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Captain %s #%d: %s, over. **", sendername,PlayerInfo[playerid][pBadgeNumber], result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Lieutenant %s #%d: %s, over. **", sendername,PlayerInfo[playerid][pBadgeNumber], result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Sergeant %s #%d: %s, over. **", sendername,PlayerInfo[playerid][pBadgeNumber], result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Corporal %s #%d: %s, over. **", sendername,PlayerInfo[playerid][pBadgeNumber], result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Officer %s #%d: %s, over. **", sendername,PlayerInfo[playerid][pBadgeNumber], result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Cadet %s #%d: %s, over. **", sendername,PlayerInfo[playerid][pBadgeNumber], result); }
else
{
format(string, sizeof(string), "** Cadet %s: %s, over. **", sendername, result);
}
SendRadioMessage(2, TEAM_BLUE_COLOR, string);
RadioLog(string);
format(string, sizeof(string), "** %s [Radio]: %s **",sendername, result);
ProxDetector(10.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "** Sheriff %s #%d: %s, over. **", sendername,PlayerInfo[playerid][pBadgeNumber], result); }
else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "** Deputy Sheriff %s #%d: %s, over. **", sendername,PlayerInfo[playerid][pBadgeNumber], result); }
else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Commander %s #%d: %s, over. **", sendername,PlayerInfo[playerid][pBadgeNumber], result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Lieutenant %s #%d: %s, over. **", sendername,PlayerInfo[playerid][pBadgeNumber], result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** S.T.A.R.S %s #%d: %s, over. **", sendername,PlayerInfo[playerid][pBadgeNumber], result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Detective %s #%d: %s, over. **", sendername,PlayerInfo[playerid][pBadgeNumber], result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Deputy %s #%d: %s, over. **", sendername,PlayerInfo[playerid][pBadgeNumber], result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Recruit %s #%d: %s, over. **", sendername,PlayerInfo[playerid][pBadgeNumber], result); }
else
{
format(string, sizeof(string), "** Recruit %s: %s, over. **", sendername, result);
}
SendRadioMessage(3, TEAM_BLUE_COLOR, string);
RadioLog(string);
format(string, sizeof(string), "** %s [Radio]: %s **",sendername, result);
ProxDetector(1.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
else if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Mayor %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Assistant Mayor %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** District Attorney %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Council Member %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Body Guard %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Limo Driver %s: %s, over. **", sendername, result); }
else
{
format(string, sizeof(string), "** Limo Driver %s: %s, over. **", sendername, result);
}
SendRadioMessage(7, TEAM_BLUE_COLOR, string);
RadioLog(string);
format(string,sizeof(string), "* Officer %s uses his radio.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
else if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10)
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Taxi Company Leader %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Shift Supervisor %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Dispatcher %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Cabbie %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Taxi Rookie %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Trainee %s: %s, over. **", sendername, result); }
else
{
format(string, sizeof(string), "** Trainee %s: %s, over. **", sendername, result);
}
SendRadioMessage(10, TEAM_BLUE_COLOR, string);
RadioLog(string);
format(string,sizeof(string), "* Officer %s uses his radio.", sendername);
ProxDetector(10.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
else if(gTeam[playerid] == 1||PlayerInfo[playerid][pMember]==4 || PlayerInfo[playerid][pLeader]==4)
{
if(PlayerInfo[playerid][pRank] == 9) { format(string, sizeof(string), "** Fire Chief %s #%d: %s, over. **", sendername,PlayerInfo[playerid][pBadgeNumber], result); }
else if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "** Deputy Fire Chief %s #%d: %s, over. **", sendername,PlayerInfo[playerid][pBadgeNumber], result); }
else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "** Lieutenant %s #%d: %s, over. **", sendername,PlayerInfo[playerid][pBadgeNumber], result); }
else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Captain %s #%d: %s, over. **", sendername,PlayerInfo[playerid][pBadgeNumber], result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** 1st Class Firefighter %s #%d: %s, over. **", sendername,PlayerInfo[playerid][pBadgeNumber], result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** 2nd Class Firefighter %s #%d: %s, over. **", sendername,PlayerInfo[playerid][pBadgeNumber], result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** 3rd Class Firefighter %s #%d: %s, over. **", sendername,PlayerInfo[playerid][pBadgeNumber], result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** 4th Class Firefighter %s #%d: %s, over. **", sendername,PlayerInfo[playerid][pBadgeNumber], result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Probationary %s #%d: %s, over. **", sendername,PlayerInfo[playerid][pBadgeNumber], result); }
else
{
format(string, sizeof(string), "** Probationary %s #%d: %s, over. **", sendername,PlayerInfo[playerid][pBadgeNumber], result); }
}
SendRadioMessage(4, TEAM_BLUE_COLOR, string);
RadioLog(string);
format(string, sizeof(string), "** %s [Radio]: %s **",sendername, result);
ProxDetector(10.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
else if(gTeam[playerid] == 1||PlayerInfo[playerid][pMember]==15 || PlayerInfo[playerid][pLeader]==15)
{
format(string, sizeof(string), "** Paramedic %s: %s, over. **", sendername, result);
SendRadioMessage(15, TEAM_CYAN_COLOR, string);
RadioLog(string);
return 1;
}
else if(PlayerInfo[playerid][pMember]==8||PlayerInfo[playerid][pLeader]==8)
{
format(string, sizeof(string), "** Hitman %s: %s, over. **", sendername, result);
SendRadioMessage(4, TEAM_CYAN_COLOR, string);
RadioLog(string);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "You are not part of a Team !");
return 1;
}
}
return 1;
}
im trying to make it so the fd has ranks in /radio but everytime i do it pwn carshes if i take it out it will compile is it becuase the Fire department ant allowed to have ranks? or am i just noobish lol
don't know how i copied the rank set from the pd and pasted it in the code and just changed the ranks