Code:
const GiveOrTake = 115;
IRPC:GiveOrTake(playerid, BitStream:bs)
{
new data[PR_OnGiveTake];
BS_IgnoreBits(bs, 8);
BS_ReadGiveOrTake(BitStream:bs, data);
printf(
"GiveOrTake[%d], bGiveOrTake: %d, wPlayerID: %d, damage_amount: %f, dWeaponID: %d, dBodypart: %d",
playerid,
data[Pr_bGiveOrTake],
data[Pr_wPlayerID],
data[Pr_damage_amount],
data[Pr_dWeaponID],
data[Pr_dBodypart]
);
return 1;
}
Code:
GiveOrTake[1], bGiveOrTake: 0, wPlayerID: 52480, damage_amount: 0.000000, dWeaponID: 50331648, dBodypart: 0