Re: SA-MP 0.3z RC4 -
doreto - 27.01.2014
Did someone else notice that in grandlarc 0.3z RC 4 gamemode npc that connect to server doesn’t show them on TAB list or in samp launcher but their are actually in-game and doing their previously recorded path.
Re: SA-MP 0.3z RC4 -
ikey07 - 27.01.2014
Quote:
Originally Posted by [HLF]Southclaw
Bullets travel in a straight line, there are no ballistics so this does pretty much allow mapping the "bullet" path. (note: there are no bullets, the engine works by "hitscan" so hits happen instantly.)
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I got an idea, to make a harpoon, so you can be on some building roof, shoot to next building and you can lean over ^^
Re: SA-MP 0.3z RC4 -
2KY - 27.01.2014
Quote:
native Float:GetPlayerCameraAspectRatio(playerid);
native Float:GetPlayerCameraZoom(playerid);
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Great! Another thing that would help developers immensely would be the ability to detect a players resolution. This would allow us to create Textdraws that looked great from every single resolution instead of trying a "one size fits all" ideology.
Re: SA-MP 0.3z RC4 -
dugi - 27.01.2014
Quote:
Originally Posted by 2KY
Great! Another thing that would help developers immensely would be the ability to detect a players resolution. This would allow us to create Textdraws that looked great from every single resolution instead of trying a "one size fits all" ideology.
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The aspect ratio info can be used for that, resolution isn't needed.
Re: SA-MP 0.3z RC4 -
2KY - 27.01.2014
Quote:
Originally Posted by dugi
The aspect ratio info can be used for that, resolution isn't needed.
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I hadn't even tested the function - that's awesome. Thanks!
Re: SA-MP 0.3z RC4 -
Deagresiv - 27.01.2014
Fix the bug when player connected he see the sky and some trees next to Los Santos.
If I have request class i want show him quickly, you need make timers and bollshit to show request class when player connect!!
Re: SA-MP 0.3z RC4 -
Tamer - 27.01.2014
Quote:
Originally Posted by [HLF]Southclaw
It would be handy, but it's scriptable.
And if you use the streamer plugin (which is updated for 0.3z) there is a function to get a model from an object.
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I know It's scriptable. But I don't want to use 999 variables or arrays for that. As a side note I don't use a streamer for all of my mapping so It would be good if it was a native function.
Meanwhile, network speed really increased, It's more than it was 3 years ago, why not increase the object limit aswell?
Re: SA-MP 0.3z RC4 -
[KHK]Khalid - 27.01.2014
Quote:
Originally Posted by Jefff
You better add SetPlayerGravity, CreatePlayerExplosion and checkpoint colors
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You can use something alternative like
YSF and
this include for that.
Re: SA-MP 0.3z RC4 -
Jefff - 27.01.2014
I don't want another plugin for only one function (plugin is old) and that huge include for explosion
Re: SA-MP 0.3z RC4 -
Admigo - 27.01.2014
Thanks Kalcor for SA-MP 0.3z RC4. Great new features!!
Re: SA-MP 0.3z RC4 -
kurta999 - 27.01.2014
Quote:
Originally Posted by Jefff
You better add SetPlayerGravity, CreatePlayerExplosion and checkpoint colors
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You do not need to worry about YSF, I have updated it every time for both windows & linux since 0.3c(? or d) and works well.
Re: SA-MP 0.3z RC4 -
ViruZz - 27.01.2014
Quote:
Originally Posted by Deagresiv
Fix the bug when player connected he see the sky and some trees next to Los Santos.
If I have request class i want show him quickly, you need make timers and bollshit to show request class when player connect!!
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That is normal, that's the initiated screen position when the client itself is connecting to a server.
Re: SA-MP 0.3z RC4 -
LeGGGeNNdA - 27.01.2014
RC4 seems cool, i might test it out later. Great job Kalcor as always
Re: AW: Re: AW: Re: SA-MP 0.3z RC4 -
Admigo - 27.01.2014
Quote:
Originally Posted by Littl3j0hNy
yea thats true
I've been waiting so long for cp colors and i hope it will be added in 0.3z
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SA-MP 0.3z should not be a feature update. Its a security update
Re: SA-MP 0.3z RC4 -
[J] - 27.01.2014
Good work Kalcor! And thanks for listening to everyone's opinion!
Re: SA-MP 0.3z RC4 -
Jeffry - 27.01.2014
Quote:
Originally Posted by Kalcor
- Added legacy mode for shot firing (shotcompmode 2 server.cfg setting) which uses only the camera for aiming and allows joypad auto-aiming
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At least! Thanks for making this possible.
Re: SA-MP 0.3z RC4 -
d711728 - 27.01.2014
Seven-year-old SAMP but such a basic function is missing.
Код:
GetVehicleColor (vehicleid, &color1, &color2)
Re: SA-MP 0.3z RC4 -
Joe Staff - 27.01.2014
Good on you for the last vector function. Will help prevent hacking in the future (someone will make a check to prevent autoaim)
Re : SA-MP 0.3z RC4 -
Elorreli - 27.01.2014
Very nice updates!
Allthough I don't see the point of getting information regarding zoom and whatnot if you can't set or edit it. (Just like the GetVehicleRotationQuat thingy, get but no set)
Re: SA-MP 0.3z RC4 -
caoraivoso3 - 27.01.2014
for camera you should make a way to zoom up the players camera just a suggestion that maybe kalcor don't gonna give a flying fuck