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SA-MP 0.3z RC5 - Printable Version

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+--- Thread: SA-MP 0.3z RC5 (/showthread.php?tid=487997)

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Re: SA-MP 0.3z RC4 - doreto - 27.01.2014

Did someone else notice that in grandlarc 0.3z RC 4 gamemode npc that connect to server doesn’t show them on TAB list or in samp launcher but their are actually in-game and doing their previously recorded path.


Re: SA-MP 0.3z RC4 - ikey07 - 27.01.2014

Quote:
Originally Posted by [HLF]Southclaw
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Bullets travel in a straight line, there are no ballistics so this does pretty much allow mapping the "bullet" path. (note: there are no bullets, the engine works by "hitscan" so hits happen instantly.)
I got an idea, to make a harpoon, so you can be on some building roof, shoot to next building and you can lean over ^^


Re: SA-MP 0.3z RC4 - 2KY - 27.01.2014

Quote:

native Float:GetPlayerCameraAspectRatio(playerid);
native Float:GetPlayerCameraZoom(playerid);

Great! Another thing that would help developers immensely would be the ability to detect a players resolution. This would allow us to create Textdraws that looked great from every single resolution instead of trying a "one size fits all" ideology.


Re: SA-MP 0.3z RC4 - dugi - 27.01.2014

Quote:
Originally Posted by 2KY
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Great! Another thing that would help developers immensely would be the ability to detect a players resolution. This would allow us to create Textdraws that looked great from every single resolution instead of trying a "one size fits all" ideology.
The aspect ratio info can be used for that, resolution isn't needed.


Re: SA-MP 0.3z RC4 - 2KY - 27.01.2014

Quote:
Originally Posted by dugi
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The aspect ratio info can be used for that, resolution isn't needed.
I hadn't even tested the function - that's awesome. Thanks!


Re: SA-MP 0.3z RC4 - Deagresiv - 27.01.2014

Fix the bug when player connected he see the sky and some trees next to Los Santos.
If I have request class i want show him quickly, you need make timers and bollshit to show request class when player connect!!


Re: SA-MP 0.3z RC4 - Tamer - 27.01.2014

Quote:
Originally Posted by [HLF]Southclaw
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It would be handy, but it's scriptable.
And if you use the streamer plugin (which is updated for 0.3z) there is a function to get a model from an object.
I know It's scriptable. But I don't want to use 999 variables or arrays for that. As a side note I don't use a streamer for all of my mapping so It would be good if it was a native function.

Meanwhile, network speed really increased, It's more than it was 3 years ago, why not increase the object limit aswell?


Re: SA-MP 0.3z RC4 - [KHK]Khalid - 27.01.2014

Quote:
Originally Posted by Jefff
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You better add SetPlayerGravity, CreatePlayerExplosion and checkpoint colors
You can use something alternative like YSF and this include for that.


Re: SA-MP 0.3z RC4 - Jefff - 27.01.2014

I don't want another plugin for only one function (plugin is old) and that huge include for explosion


Re: SA-MP 0.3z RC4 - Admigo - 27.01.2014

Thanks Kalcor for SA-MP 0.3z RC4. Great new features!!


Re: SA-MP 0.3z RC4 - kurta999 - 27.01.2014

Quote:
Originally Posted by Jefff
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You better add SetPlayerGravity, CreatePlayerExplosion and checkpoint colors
You do not need to worry about YSF, I have updated it every time for both windows & linux since 0.3c(? or d) and works well.


Re: SA-MP 0.3z RC4 - ViruZz - 27.01.2014

Quote:
Originally Posted by Deagresiv
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Fix the bug when player connected he see the sky and some trees next to Los Santos.
If I have request class i want show him quickly, you need make timers and bollshit to show request class when player connect!!
That is normal, that's the initiated screen position when the client itself is connecting to a server.


Re: SA-MP 0.3z RC4 - LeGGGeNNdA - 27.01.2014

RC4 seems cool, i might test it out later. Great job Kalcor as always


Re: AW: Re: AW: Re: SA-MP 0.3z RC4 - Admigo - 27.01.2014

Quote:
Originally Posted by Littl3j0hNy
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yea thats true
I've been waiting so long for cp colors and i hope it will be added in 0.3z
SA-MP 0.3z should not be a feature update. Its a security update


Re: SA-MP 0.3z RC4 - [J] - 27.01.2014

Good work Kalcor! And thanks for listening to everyone's opinion!


Re: SA-MP 0.3z RC4 - Jeffry - 27.01.2014

Quote:
Originally Posted by Kalcor
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- Added legacy mode for shot firing (shotcompmode 2 server.cfg setting) which uses only the camera for aiming and allows joypad auto-aiming
At least! Thanks for making this possible.


Re: SA-MP 0.3z RC4 - d711728 - 27.01.2014

Seven-year-old SAMP but such a basic function is missing.
Код:
GetVehicleColor (vehicleid, &color1, &color2)



Re: SA-MP 0.3z RC4 - Joe Staff - 27.01.2014

Good on you for the last vector function. Will help prevent hacking in the future (someone will make a check to prevent autoaim)


Re : SA-MP 0.3z RC4 - Elorreli - 27.01.2014

Very nice updates!

Allthough I don't see the point of getting information regarding zoom and whatnot if you can't set or edit it. (Just like the GetVehicleRotationQuat thingy, get but no set)


Re: SA-MP 0.3z RC4 - caoraivoso3 - 27.01.2014

for camera you should make a way to zoom up the players camera just a suggestion that maybe kalcor don't gonna give a flying fuck