Re: Suggestions for future SA:MP updates -
bogdyutzu - 04.08.2012
Posibility to view server fps in console
Re: Suggestions for future SA:MP updates -
EV007 - 04.08.2012
Very needed feature is an unique ID from client. Let's say a function:
GetClientUniqueID(playerid);
would return the clients game unique id, could be used to deal with 3rd party proxy programs. i.e Write his unique id into a file after a ban, so that his full-ip and name change won't be effective to invade server again. I hope somebody understands the need of this.
Re: Suggestions for future SA:MP updates -
IstuntmanI - 04.08.2012
Quote:
Originally Posted by EV007
Very needed feature is an unique ID from client. Let's say a function:
GetClientUniqueID(playerid);
would return the clients game unique id, could be used to deal with 3rd party proxy programs. i.e Write his unique id into a file after a ban, so that his full-ip and name change won't be effective to invade server again. I hope somebody understands the need of this.
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Nice idea, but can be changed easy.
Re: Suggestions for future SA:MP updates -
EV007 - 04.08.2012
What do you mean? Also, an upgrade to OnPlayerTakeDamage would be great or a new callback. Instead of calling it when player takes damage, i suggest to call it when player SHOULD take damage, i.e a player uses a godmode hack that freezes his HP, if i'd shoot him, the callback would still call even if he did not take the damage..
EDIT: Only possibility of making something specific atm, is only making a command that would call OnPlayerGiveDamage function.
Re: Suggestions for future SA:MP updates -
Finn - 04.08.2012
Quote:
Originally Posted by EV007
What do you mean?
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You can't trust the client...
Re: Suggestions for future SA:MP updates -
sampreader - 02.09.2012
SetPlayerRunSpeed(playerid, maxspeed);
SetPlayerStamina(playerid, level); -1 = infinite
Disable car blips on map (already mentioned)
Possibly make all player animations server side (onplayerupdate shows them, but does not display to connected players)
Create better sync for people with 100+ ping
Decrease players ping's
Update player movements more frequently
Identify corrupt packets on query
Prevent player keys
Make all animations the same speed regardless of FPS (swimming shooting running...)
Re: Suggestions for future SA:MP updates -
Patrik356b - 02.09.2012
Quote:
Originally Posted by sampreader
Decrease players ping's
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You can not decrease ping. Some players increase it to get harder to hit due bad sync.
Re: Suggestions for future SA:MP updates -
Riddick94 - 02.09.2012
Quote:
SetDialogInputLenght(playerid, lenght); - sets the maximum length of text that can be typed in next DIALOG_STYLE_INPUT or DIALOG_STYLE_PASSWORD dialogs.
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What the.. ?! Go and hide your posts!
if you know what is it?
Re: Suggestions for future SA:MP updates -
Akira297 - 02.09.2012
I saw this recently due to the tropical shit that happened here in Florida. What about
Yosmite being able to tow 'Euro's' you know something like that, or is that already there. If so, PM me the code :O
Re: Suggestions for future SA:MP updates -
[HLF]Southclaw - 02.09.2012
I'd like to see some more features that allow us to mess about with in game things.
For instance, that vehicle parameters function was added that allowed us to change the vehicle engine and lights status, that was pretty awesome!
I'd love to be able to make certain objects dynamic or not, not just models but individual objects, so I could create a crate and set it to be static, and create the same crate again but set it to be dynamic.
And changing the mass and other values would be nice too, for instance the amount of shots needed to break the object, or maybe even setting what happens when an object is shot/driven into, for instance controlling explosive barrels.
I know this will probably never happen, but client side scripts that can be triggered server side would just complete SA:MP for me in every way!
Keep up the good work
Re: Suggestions for future SA:MP updates -
Basssiiie - 02.09.2012
Quote:
Originally Posted by adik311
SetHeightLimitOfAircraft(Float:height = 800.0); or
SetPlayerHeightLimitOfAircraft(playerid, Float:height = 800.0); 800.0 is a default height limit now.
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The idea is nice, but if people can fly above 1000.0, there's quite a high chance that they'll crash into the interiors. Yes, they are invisible in interior 0, but their collision models are still there in every interior.
Re: Suggestions for future SA:MP updates -
jpeg - 03.09.2012
UTF-8 TextDraws.
Re: Suggestions for future SA:MP updates -
ikkentim - 03.09.2012
Quote:
Originally Posted by jpeg
UTF-8 TextDraws.
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Im not sure whether gta sa supports it
Re: Suggestions for future SA:MP updates -
thefatshizms - 03.09.2012
Video streaming ingame.
A cinimar like building in which you can enter (for the movie streaming)
Able to access the internet through the game
Better sync
Edit: make all skins able to buy and put on different clothes like in sa
Re: Suggestions for future SA:MP updates -
EliteDrive - 03.09.2012
Quote:
Originally Posted by thefatshizms
Video streaming ingame.
A cinimar like building in which you can enter (for the movie streaming)
Able to access the internet through the game
Better sync
Edit: make all skins able to buy and put on different clothes like in sa
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Video streaming ingame. <-- This will increase the hosting prices by 500% and too much bandwidth and too much resources never will happen.
Edit: make all skins able to buy and put on different clothes like in sa useless, use PAWN to do that... Unless you mean like the clothes stores to try the item on first
Re: Suggestions for future SA:MP updates -
ikkentim - 15.10.2012
Quote:
Originally Posted by .Dresta
Somethin like this
DownloadFileForPlayer(playerid, url); - that will automatically download files to GTA San Andreas folder.
This can be awesome funcion, cuz then player who joins the server, will automatically download for ex. custom skins, maps and etc.
Then we will need one more funcion like ReconnectPlayerToGTA(playerid); (to SAMP ) cause if you will set downloading for player, then you need to restart GTA to apply new files.
Also ShowCustomImageForPlayer(playerid, imageid);
In the top of script like this:
New image: imageid
onGMInit:
imageid = url
also many functions like HideCustomImageForPlayer, ShowCustomImageToAll end etc.
Sorry for my bad english
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Will not be made due to viruses etc.
Also will samp stay in the gta sa style(so, no custom skins and stuff)
Re: Suggestions for future SA:MP updates - Emmet_ - 15.10.2012
Quote:
Originally Posted by .Dresta
...
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Unsupported.
1) The download file thing can be abused to download malicious files to a player's computer. A backdoor would eventually be scripted by somebody that would download huge 1 GB files or viruses to players computers. When a player plays on a server, they want to sit there and enjoy it, and not have to download shit. Safety is a key.
2) The image feature would be abused, for example, somebody would think it's funny to put a nasty image (like a dick or somebody's asscheeks) into the server, then show it to all the players. Just use textdraws if you want to show an 'image'.
I'd support the download thing if it had built-in virus scanning and a size limit...
Re: Suggestions for future SA:MP updates -
Knight_Rider - 15.10.2012
Код:
Suggestions for future SA:MP updates
Add Video Option?
So that the player is able to see the video ig
Re: Suggestions for future SA:MP updates -
adik311 - 16.10.2012
Function
CreateExplosion(Float:X, Float:Y, Float:Z, type, Float:radius); -- add the following parameters:
virtualworld -- explosion only in one world (-1 for all virtual worlds),
interior -- like above, but in interiors (-1 = for all interiors),
playerid -- explosion visible for player (-1 = for all).
Re: Suggestions for future SA:MP updates -
Unknownich - 16.10.2012
SetPlayerDrivingSkills
SetPlayerFlyingSkills
SetPlayerGamblingSkills