Re: Streamer Plugin -
Luca12 - 19.04.2015
For plugin developer
So I updated this streamer plugin to my gamemode and I compile it. It was fine then I run samp server console plugin is loaded fine when I enter in gamemode few seconds after that I get in my console from few publicks in gamemode stack underflow runtime error 7 then I switch back to previous version streamer and no errors after that. Is it problem a streamer version or ? Thanks
Re: Streamer Plugin -
CasHiis - 20.04.2015
Please!
Add callbacks!
OnItemStreamIn(playerid, type, {Text3D,_}:id ); Called, if item streamed for player. ( distance < streamdistance )
OnItemVisibleIn(playerid, type, {Text3D,_}:id ); Called, if item visible for player. ( distance < drawdistance )
Good for I edit item, before visible for player.
Re: Streamer Plugin -
Br3ad - 26.04.2015
I'm sorry if not but isn't GetDynamicObjectModel existing?
Or how can i get the model of an dynamic object?
(Sorry for my bad english. I'm from germany)
Re: Streamer Plugin -
Abagail - 26.04.2015
You should just search next time.
pawn Код:
#define GetDynamicObjectModel(%0) Streamer_GetIntData( STREAMER_TYPE_OBJECT, %0, E_STREAMER_MODEL_ID )
Re: Streamer Plugin -
Konstantinos - 26.04.2015
Quote:
Originally Posted by Br3ad
I'm sorry if not but isn't GetDynamicObjectModel existing?
Or how can i get the model of an dynamic object?
(Sorry for my bad english. I'm from germany)
|
pawn Код:
new obj_modelid = Streamer_GetIntData(STREAMER_TYPE_OBJECT, objectid, E_STREAMER_MODEL_ID);
Re: Streamer Plugin -
PT - 26.04.2015
Quote:
Originally Posted by Br3ad
I'm sorry if not but isn't GetDynamicObjectModel existing?
Or how can i get the model of an dynamic object?
(Sorry for my bad english. I'm from germany)
|
Use something like this:
PHP код:
#define GetDynamicObjectModel(%0) Streamer_GetIntData(STREAMER_TYPE_OBJECT, %0, E_STREAMER_MODEL_ID)
Re: Streamer Plugin -
Abagail - 26.04.2015
Quote:
Originally Posted by PT
Use something like this:
PHP код:
#define GetDynamicObjectModel(%0) Streamer_GetIntData(STREAMER_TYPE_OBJECT, %0, E_STREAMER_MODEL_ID);
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I believe you may have gotten this from my post before(in page 494), or not but (btw I posted this 2 posts above you), but the semicolon actually shouldn't be there and will result in an error if you use the function PROPERLY.
Re: Streamer Plugin -
PT - 27.04.2015
Quote:
Originally Posted by Abagail
I believe you may have gotten this from my post before(in page 494), or not but (btw I posted this 2 posts above you), but the semicolon actually shouldn't be there and will result in an error if you use the function PROPERLY.
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Anyone could do that, easy stuff.
I could, but i not saw your post to say true.
# sorry for bad english!
Re: Streamer Plugin -
Abagail - 27.04.2015
What I am referring to is that we both originally made the mistake of having a semicolon after - so I thought you were using my code
Re: Streamer Plugin -
PT - 27.04.2015
Quote:
Originally Posted by Abagail
What I am referring to is that we both originally made the mistake of having a semicolon after - so I thought you were using my code 
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I get that code from my gamemode i have some usefull functions on it, some i take from there ( i save it to later if i need if i saw is good) anothers i do, maybe i took or i did it i dont remember.
Well if is your not an problem credits to you xD.
Re: Streamer Plugin -
Anuris - 01.05.2015
Hello.
I've got a question about AttachDynamicAreaToObject. What will happen with area, if I'll destroy object, area attached to?
Sorry for my English.
Re: Streamer Plugin -
AbyssMorgan - 01.05.2015
Quote:
Originally Posted by Anuris
Hello.
I've got a question about AttachDynamicAreaToObject. What will happen with area, if I'll destroy object, area attached to?
Sorry for my English.
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It seems to me that the zone will return to the point where it was created.
Best thing to do
DestroyDynamicArea
DestroyDynamicObject
//edit
Alternatively arena pinned to a random object
Re: Streamer Plugin -
feheristi97 - 01.05.2015
When you'll update it to 0.3.7?
Re: Streamer Plugin -
Crayder - 01.05.2015
Quote:
Originally Posted by feheristi97
When you'll update it to 0.3.7?
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It doesn't need updated.
Re: Streamer Plugin -
Adi007 - 01.05.2015
Everyone knows why onplayereditdynamicobject is not called at me?
I use EditDynamicObject, but is called OnPlayerEditObject, NOT OnPlayerEditDynamicObject, help please.
Re: Streamer Plugin -
Abagail - 01.05.2015
Are you sure the object is dynamic and generated by the streamer?
Re: Streamer Plugin -
Crayder - 02.05.2015
This:
Streamer_SetRadiusMultiplier(type, Float:multiplier, playerid = -1);
Makes everyone in my server crash even when I do a single playerid, no matter what multiplier I use it crashes everyone.
Re: Streamer Plugin -
Adi007 - 02.05.2015
Quote:
Originally Posted by Abagail
Are you sure the object is dynamic and generated by the streamer?
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Yes i'm sure.
Re: Streamer Plugin -
haikalxd6 - 02.05.2015
#Help [+REP]
the problem is ....if I move the object use editobject ,,then I save the object ... object was still in the place that I create ...
Код:
CMD:eo(playerid,params[])
{
if(IsPlayerAdmin(playerid) || mappinginfo[playerid][mlicense] == 1)
{
new i, string[MAX_PLAYERS];
if(sscanf(params,"i",i)) return SendClientMessage(playerid,X11_YELLOW,"stynx correct usage /eo [objectid]");
if(cmodelid[playerid][i] <= 0 || i >= maxobject) return SendClientMessage(playerid,X11_YELLOW,"error ! invalid objectid");
new x = cobject[playerid][i];
Streamer_Update(playerid);
EditDynamicObject(playerid, x);
MapAction[playerid] = x;
EditingMap[playerid] = EDITING_MAP_ENABLED;
format(string, sizeof(string), "+ you have choose objectid %d to edit", i);
SendClientMessage(playerid, -1, string);
if(textdiaoffja[playerid] == false)
createobjecttext(playerid,cmodelid[playerid][i],i,pnama(playerid),cposx[playerid][i],cposy[playerid][i],cposz[playerid][i],crotx[playerid][i],croty[playerid][i],crotz[playerid][i]);
}
return 1;
}
Код:
public OnPlayerEditDynamicObject(playerid, objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz)
{
if(response == EDIT_RESPONSE_UPDATE) return 1;
new i, Float:oldX, Float:oldY, Float:oldZ,
Float:oldRotX, Float:oldRotY, Float:oldRotZ;
GetDynamicObjectPos(objectid, oldX, oldY, oldZ);
GetDynamicObjectRot(objectid, oldRotX, oldRotY, oldRotZ);
if(response == EDIT_RESPONSE_FINAL)
{
if(EditingMap[playerid] == EDITING_MAP_ENABLED)
{
new g = cobject[MapAction[playerid]][i];
cposx[MapAction[playerid]][g] = x;
cposy[MapAction[playerid]][g] = y;
cposz[MapAction[playerid]][g] = z;
crotx[MapAction[playerid]][g] = rx;
croty[MapAction[playerid]][g] = ry;
crotz[MapAction[playerid]][g] = rz;
SetDynamicObjectPos(objectid, x, y, z);
SetDynamicObjectRot(objectid, rx, ry, rz);
SendClientMessage(playerid, -1, "You have edited the objectid...");
}
}
if(response == EDIT_RESPONSE_CANCEL)
{
SetDynamicObjectPos(objectid, oldX, oldY, oldZ);
SetDynamicObjectRot(objectid, oldRotX, oldRotY, oldRotZ);
}
return 1;
}
Re: Streamer Plugin -
Luca12 - 02.05.2015
Quote:
Originally Posted by Luca12
For plugin developer
So I updated this streamer plugin to my gamemode and I compile it. It was fine then I run samp server console plugin is loaded fine when I enter in gamemode few seconds after that I get in my console from few publicks in gamemode stack underflow runtime error 7 then I switch back to previous version streamer and no errors after that. Is it problem a streamer version or ? Thanks
|
anyone?