Re: SA-MP 0.3.DL R1 Release -
RogueDrifter - 07.02.2018
Quote:
Originally Posted by Admireal
Can you add this update to main page?
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There's already been a thread discussing this and is currently M.I.A
Re: SA-MP 0.3.DL R1 Release -
mgos307 - 09.02.2018
Can't wait for server-side addons:
* vehicles
* weapons
Re: SA-MP 0.3.DL R1 Release -
N0FeaR - 09.02.2018
Quote:
Originally Posted by mgos307
Can't wait for server-side addons:
* vehicles
* weapons
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That would be awesome.
Re: SA-MP 0.3.DL R1 Release -
ZaikerH - 09.02.2018
It would be nice if Kalcor continues working on this version, hopefully not leave the community, as he did in 2010, really samp can continue to grow.
Re: SA-MP 0.3.DL R1 Release -
N0FeaR - 11.02.2018
Quote:
Originally Posted by ZaikerH
It would be nice if Kalcor continues working on this version, hopefully not leave the community, as he did in 2010, really samp can continue to grow. 
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But says on the top "with more types planned for the future" so i guess that means he will update this verison
Re: SA-MP 0.3.DL R1 Release -
Killa[DGZ] - 13.02.2018
Kalcor, can I suggest that in future may we have .ogg audio files server side please?
Atm I'm so frustrated with the current method working on a 'streaming tv' system.. that I just can't get the streaming audio in sync with the video, it either plays way too early or way too late.. it's very inconsistent imo.
Would be great if this were possible please an thanks
Re: SA-MP 0.3.DL R1 Release -
Hellman92 - 15.02.2018
Thank you for this Kalcor i love you
Re: SA-MP 0.3.DL R1 Release -
Bren - 16.02.2018
drop,new version 0,3,9 full release
Re: SA-MP 0.3.DL R1 Release -
Andrius18 - 17.02.2018
nice.
Re: SA-MP 0.3.DL R1 Release -
mgos307 - 17.02.2018
For new SA-MP version add:
* AddWeaponModel(baseid, newid, "texture.dff", "texture.txd", weapon_name.dat)
* AddVehicleModel(baseid, newid, "texture.dff", "texture.txd", vehicle_name.cfg)
Explanation:
AddWeaponModel
* baseid - The ID of the original weapon in GTA:SA
* newid - The new ID of the new weapon in GTA:SA:MP
* texture.dff / texture.txd - Texture of the new weapon in GTA:SA:MP
* weapon_name.dat - Similar to weapon.dat (3 skill levels, accuracy, weapon range, target range etc.)
AddVehicleModel
* baseid - The ID of the original vehicle in GTA:SA
* newid - The new ID of the new vehicle in GTA:SA:MP
* texture.dff / texture.txd - Texture of the new vehicle in GTA:SA:MP
* vehicle_name.cfg - Similar to handling.cfg (Vehicle Mass, Turn Mass etc.)
Re: SA-MP 0.3.DL R1 Release -
Mugala - 17.02.2018
Quote:
Originally Posted by mgos307
For new SA-MP version add:
* AddWeaponModel(baseid, newid, "texture.dff", "texture.txd", weapon_name.dat)
* AddVehicleModel(baseid, newid, "texture.dff", "texture.txd", vehicle_name.cfg)
Explanation:
AddWeaponModel
* baseid - The ID of the original weapon in GTA:SA
* newid - The new ID of the new weapon in GTA:SA:MP
* texture.dff / texture.txd - Texture of the new weapon in GTA:SA:MP
* weapon_name.dat - Similar to weapon.dat (3 skill levels, accuracy, weapon range, target range etc.)
AddVehicleModel
* baseid - The ID of the original vehicle in GTA:SA
* newid - The new ID of the new vehicle in GTA:SA:MP
* texture.dff / texture.txd - Texture of the new vehicle in GTA:SA:MP
* vehicle_name.cfg - Similar to handling.cfg (Vehicle Mass, Turn Mass etc.)
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yeah that will be nice to use custom weapons and custom vehicles.
Re: SA-MP 0.3.DL R1 Release -
Nokia17Rocks - 17.02.2018
Please Kalcor add support for custom models on CreatePickup.
It\'s interesting because i created all my new PickUps and when i put them on CreatePickup to test it, i realice that this isn\'t working yet, thanks for the attention to this since yet.
Re: SA-MP 0.3.DL R1 Release -
Nokia17Rocks - 17.02.2018
Quote:
Originally Posted by ItzColaBoi
Does 0.3 DL customskins and objects affect on servers performance?
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On the server, not at all.
Now the question is always to think about the users, I personally am not using textures greater than 512x512, since I do not want to create Super High Resolution textures, (1024x1024 and 2048x2048 and all its variants)
The issue that I use up to that resolution (512x512) in textures is that not all users have a high performance PC, and they are the ones that would ultimately suffer low performance and low FPS.
Always think of the user ...
regards
Re: SA-MP 0.3.DL R1 Release -
Nokia17Rocks - 17.02.2018
Quote:
Originally Posted by ItzColaBoi
Is it worth it switching to 0.3 DL version guys?
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Quote:
Originally Posted by Gforcez1337
If you want to use the downloading features, yes.
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Not only is it due to the use of customized models, but it also has some improvements in the Anti-cheat section, for example sob... and others cheats is no longer effective in this version.
You could make the leap to the 0.3.DL and if you do not want to use the custom models you can also turn off the use of them on the server.cfg
Re: SA-MP 0.3.DL R1 Release -
Admireal - 17.02.2018
Will you share R2 version?
Will you add R1 version to samp.com?
Re: SA-MP 0.3.DL R1 Release -
finntheguinea - 17.02.2018
god everyone get a grip and enjoy the current one
Re: SA-MP 0.3.DL R1 Release -
MrBugs - 19.02.2018
how use version DL + 0.3.7 in same GTA:SA Client, not uninstall 0.3.7?!
Re: SA-MP 0.3.DL R1 Release -
MrBugs - 19.02.2018
Servers of 0.3.7-R2 mix with 0.3-DL, this is.... ahh my head pain... USE 0.3 DL, but shows server of 0.3.7 and you connect "pah" error... ahh pain... this is....
Re: SA-MP 0.3.DL R1 Release -
Zehoax - 20.02.2018
Well, this is progress
Re: SA-MP 0.3.DL R1 Release -
ratxrat - 24.02.2018
This im waiting for dude haha