Re: SA-MP 0.3.8 RC -
chickin - 04.11.2017
Quote:
Originally Posted by Frezeli
WHY LET OWNERS ADD CUSTOM SKINS, I MEAN OBJECTS ARE ALL GOOD, BUT SKINS FREAL, SERVER OWNERS ARE SO DUMB TO ADD HQ SKINS AND THERE’S PLAYERS WHO DONT HAVE GOOD END PCs AND ARE GOING TO HAVE MINUS THOUSAND FPS, THIS IS THE WORST SAMP CLIENT UPDATE, EVER.
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I haven't actually fully read how this works however a normal skin dff is roughly 200-300kb. If server owners aren't responsible, this may become an issue, but this is just a good additional feature that could spark some interest for players. I assume this comes with a caching feature so that players won't need to re-download on connect every time, so realistically what is the problem?
Re: SA-MP 0.3.8 RC -
IlanZ - 04.11.2017
Very nice, Thanks Kye!
Re: SA-MP 0.3.8 RC -
RoyalEmpire - 04.11.2017
https://*********/0x8-vZqzOXA
skins testing cool gta v skins & watch dogs 2 skin
Re: SA-MP 0.3.8 RC -
Jackson28 - 04.11.2017
Yeah! Great job!
Re: SA-MP 0.3.8 RC -
iDayZ - 04.11.2017
Quote:
Originally Posted by Chipardeur
[FCNPC] Error: NPC 'Conducteur_avion20000' not created. Name 'Conducteur_avion20000' is invalid or the maxnpc limit in server.cfg has been reached.
maxnpc 10
With 0.3.7 it's work ...
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Fcnpc is memory hacking plugin.
Re: SA-MP 0.3.8 RC -
danhaswings - 04.11.2017
Shit son!
Re: SA-MP 0.3.8 RC -
RakeDW - 04.11.2017
This is what we need. Keep up
Re: SA-MP 0.3.8 RC -
slayer101 - 04.11.2017
I must say Kalcor, this update really did take my breath away.
I never thought I'd see the day where custom model support would be implemented but alas, it finally happened. And I'm really happy that it did. This is an excellent step to make servers unique and distinguishable from other servers.
Re: SA-MP 0.3.8 RC -
nGen.SoNNy - 04.11.2017
What about vehicle skins?
Re: SA-MP 0.3.8 RC -
Skream - 04.11.2017
pawn Код:
AddSimpleModel(-1,19379, -10000, "cellphone.dff", "cellphone.txd");
In that case what 19379 stands for? (I already have the .dff and .txd for the cellphone)
Re: SA-MP 0.3.8 RC -
DowDaw - 04.11.2017
Thanks!
Re: SA-MP 0.3.8 RC -
Admigo - 04.11.2017
Quote:
Originally Posted by Skream
pawn Код:
AddSimpleModel(-1,19379, -10000, "cellphone.dff", "cellphone.txd");
In that case what 19379 stands for? (I already have the .dff and .txd for the cellphone)
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19379 = IDE FLAG, My bad
Re: SA-MP 0.3.8 RC -
PaulDinam - 04.11.2017
Quote:
Originally Posted by Skream
pawn Код:
AddSimpleModel(-1,19379, -10000, "cellphone.dff", "cellphone.txd");
In that case what 19379 stands for? (I already have the .dff and .txd for the cellphone)
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Inheritance from another object, same goes for skin which inherits features like running, walking.
Re: SA-MP 0.3.8 RC -
J0sh... - 04.11.2017
Quote:
Originally Posted by Skream
pawn Код:
AddSimpleModel(-1,19379, -10000, "cellphone.dff", "cellphone.txd");
In that case what 19379 stands for? (I already have the .dff and .txd for the cellphone)
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The ID of an object you want to take IDE flags from.
Re: SA-MP 0.3.8 RC -
Skream - 04.11.2017
Quote:
Originally Posted by Admigo
ModelId = 19379
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and the -10000 would be? I just don't get it right. What's the REAL modelid (that im going to acess it in-game) -10000 or 19379?
Re: SA-MP 0.3.8 RC -
dugi - 04.11.2017
The negative one(-1000), custom objects use negative IDs: -1000 to -30000.
Re: SA-MP 0.3.8 RC -
Skream - 04.11.2017
Quote:
Originally Posted by dugi
The negative one(-1000), custom objects use negative IDs: -1000 to -30000.
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K but in that case how I should set it?
pawn Код:
AddSimpleModel(-1,19379, -10000, "cellphone.dff", "cellphone.txd");
Still don't get it I need a object to attach the format or something like that?
Re: SA-MP 0.3.8 RC -
dugi - 04.11.2017
AddSimpleModel isn't a PAWN scripting function, you define custom models in <your server directory>\models\artconfig.txt
Re: SA-MP 0.3.8 RC -
Admigo - 04.11.2017
Quote:
Originally Posted by Skream
K but in that case how I should set it?
pawn Код:
AddSimpleModel(-1,19379, -10000, "cellphone.dff", "cellphone.txd");
Still don't get it I need a object to attach the format or something like that?
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QUOTE from Kalcor:
Код:
AddCharModel(base skin (used for voice, animations), new skin ID, dff file in the models folder, txd file in the models folder);
from pawn: SetPlayerSkin(playerid, new skin ID);
AddSimpleModel(virtual world (-1 is all virtual worlds), base model (used for IDE flags), new model ID (-1000 to -30000), dff file in models folder, txd file in models folder);
from pawn: CreateObject(new model ID, position, rotation etc..);
Re: SA-MP 0.3.8 RC -
Abelxd - 04.11.2017
baia baia