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SA-MP 0.3x RC (now released) - Printable Version

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+--- Thread: SA-MP 0.3x RC (now released) (/showthread.php?tid=405580)

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Re: SA-MP 0.3x RC3 - Mark™ - 30.01.2013

This would be the fastest development phase ever! Started in January and ended in January itself. Nevertheless, great job.


Re: SA-MP 0.3x RC3 - QuaTTrO - 30.01.2013

Does that netcode tweaks will improve synchronization or security ?


Re: SA-MP 0.3x RC3 - Luis- - 30.01.2013

Meh, thought there'd be more additions.


Re: SA-MP 0.3x RC3 - Psymetrix - 30.01.2013

Could we please have the death icons added to be used as sprites? The model previews just don't work.

If not, I'm still great-full for this release. Good work.


Re: SA-MP 0.3x RC3 - MP2 - 30.01.2013

Quote:
Originally Posted by Psymetrix
Посмотреть сообщение
Could we please have the death icons added to be used as sprites? The model previews just don't work.
They do work; you must be doing something wrong.


Re: SA-MP 0.3x RC3 - Johndaonee - 30.01.2013

Could anybody explain to me and others what the netcode tweaks are or means?


Re: SA-MP 0.3x RC3 - Admigo - 30.01.2013

Код:
- Final netcode tweaks before release.
?


Re: SA-MP 0.3x R1 - SDraw - 31.01.2013

Well....I'm not amused of R1


Re: SA-MP 0.3x R1 - ikkentim - 31.01.2013

Nice, update's today!

Quote:
Originally Posted by Kalcor
- Based on feedback, changes that were made to GTA:SA's streaming memory during 0.3x RC2 have been removed. The SA-MP client will continue to use 128MB of streaming memory, as it has done since SA-MP 0.2.
What are the consequenses of this?


Re: SA-MP 0.3x R1 - Kalcor - 31.01.2013

Quote:
Originally Posted by ikkentim
Посмотреть сообщение
Nice, update's today!
What are the consequenses of this?
Anyone who has installed loads of vehicle mods, player skin mods etc. will need to keep using the streaming memory fix ASI if they want to increase the RAM available to GTA:SA.

SA-MP without any mods (or the stock GTA:SA) normally doesn't require more streaming memory. A lot of players do use vehicle and player skin mods, even though this isn't officially supported by SA-MP (we never test it).

The streaming memory available to GTA:SA was increased during 0.3x RC2, although it turns out the changes were causing problems for people who already had streaming memory fixes using third-party mods. Since SA-MP isn't responsible for these mods, we can't make them compatible with 0.3x.

There aren't many complaints about it on this forum, although there are quite a few on forums of servers that are testing the 0.3x RC.

The solution for now was to change the streaming memory back to how it was in 0.3e.


Re: SA-MP 0.3x R1 - DartfoL - 31.01.2013

but over 9000 connection security, including changing packets ids, RPC, data about port, hash, HandleRPC changes, didn't properly protect server from bots attacks


Re: SA-MP 0.3x R1 - ikkentim - 31.01.2013

@Kalcor thanks for the info!


Re: SA-MP 0.3x R1 - Kalcor - 31.01.2013

Quote:
Originally Posted by DartfoL
Посмотреть сообщение
but over 9000 connection security, including changing packets ids, RPC, data about port, hash, HandleRPC changes, didn't properly protect server from bots attacks
It's not impossible to create fake clients for any internet protocol - especially when you have access to both the client and the server. They exist for TCP, HTTP, IRC etc. In most cases, you just need to learn to deal with it.


Re: SA-MP 0.3x R1 - DartfoL - 31.01.2013

Quote:
Originally Posted by Kalcor
Посмотреть сообщение
It's not impossible to create fake clients for any internet protocol - especially when you have access to both the client and the server. They exist for TCP, HTTP, IRC etc. In most cases, you just need to learn to deal with it.
just make a limit of packets per second
hooking ProcessNetworkPacket function in plugin is not good idea for server's owners


Re: SA-MP 0.3x R1 - Kalcor - 31.01.2013

High packet rates are acceptable on some servers.

I don't think most servers require that level of protection. But if you did:

https://sampwiki.blast.hk/wiki/GetPlayerNetworkStats
https://sampwiki.blast.hk/wiki/Kick
http://en.wikipedia.org/wiki/Iptables


Re: SA-MP 0.3x R1 - Kyle - 31.01.2013

Quote:
Originally Posted by Kalcor
Посмотреть сообщение
High packet rates are acceptable on some servers.

I don't think most servers require that level of protection. But if you did:

https://sampwiki.blast.hk/wiki/GetPlayerNetworkStats
https://sampwiki.blast.hk/wiki/Kick
http://en.wikipedia.org/wiki/Iptables
Any ETA on how long for 0.3x to be on the main site?


Re: SA-MP 0.3x R1 - Vince - 31.01.2013

"Later today".