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Suggestions for future SA:MP updates - Printable Version

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+--- Thread: Suggestions for future SA:MP updates (/showthread.php?tid=302201)



Re: Suggestions for future SA:MP updates - TheArcher - 31.07.2012

Quote:
Originally Posted by Makaveli93
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Fix the lag shooting thing, MTA done it years ago, why shouldn't SAMP have it as well? Also, make cars destroyable when they're not occupied.
Cars destroyable when they're not occupied is already possible.


Re: Suggestions for future SA:MP updates - Glimma - 31.07.2012

Limiter on bikes while jumping


Re: Suggestions for future SA:MP updates - [HLF]Southclaw - 31.07.2012

Quote:
Originally Posted by DeadSkyTkb
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Limiter on bikes while jumping
Get/SetVehicleVelocity


Respuesta: Suggestions for future SA:MP updates - Juan_Viz - 31.07.2012

Making servers in server.cfg add the server type 0 DM 1TDM and so, so players press afilter and only the ecific servers appear


Re : Suggestions for future SA:MP updates - pseudonyme - 31.07.2012

That's a nice idea Jua but it needs more game-types listed then :

Quote:
Originally Posted by Main Game-Types
0 - Unknown / Other
1 - DM / TDM
2 - Freeroam
3 - RPG / RP



Respuesta: Re: Suggestions for future SA:MP updates - Gryphus One - 31.07.2012

Quote:
Originally Posted by TheArcher
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Cars destroyable when they're not occupied is already possible.
How? I haven't seen it in any server.


Re: Respuesta: Re: Suggestions for future SA:MP updates - TheArcher - 31.07.2012

Quote:
Originally Posted by Gryphus One
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How? I haven't seen it in any server.
https://sampwiki.blast.hk/wiki/OnUnoccupiedVehicleUpdate


Respuesta: Re: Respuesta: Re: Suggestions for future SA:MP updates - Gryphus One - 31.07.2012

Quote:
Originally Posted by TheArcher
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I know that callback, but afaik it only detects the unoccupied vehicle being moved, not when you attack it, so if you shoot the vehicle won't be moved and the callback won't be called.


Re: Respuesta: Re: Respuesta: Re: Suggestions for future SA:MP updates - TheArcher - 31.07.2012

Quote:
Originally Posted by Gryphus One
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I know that callback, but afaik it only detects the unoccupied vehicle being moved, not when you attack it, so if you shoot the vehicle won't be moved and the callback won't be called.
Just play with variables. Const damage for any guns, When the Vehicle HP < amount = explode.


Respuesta: Re: Respuesta: Re: Respuesta: Re: Suggestions for future SA:MP updates - CaptainMactavish - 31.07.2012

Quote:
Originally Posted by TheArcher
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Just play with variables. Const damage for any guns, When the Vehicle HP < amount = explode.
It's too buggy if you do that by scripting, check this and you will understand what I mean: https://sampforum.blast.hk/showthread.php?tid=187259
I needs to be implemented in the SA-MP's source code.


Re : Suggestions for future SA:MP updates - TheSpaggiari - 31.07.2012

Just made that:




Re: Suggestions for future SA:MP updates - [HLF]Southclaw - 31.07.2012

Nice! That would be done with the Object Text functions too, but a pre-textured object would be cool


Re: Suggestions for future SA:MP updates - adik311 - 01.08.2012

Quote:
Originally Posted by Pinguinn
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You can also use a custom ban system which would tell the player the reason why he is banned.
Okey, but some players cheat on applications for unbans - and sometimes scriptable AntyCheat can do mistake and ban innocent player...

Quote:
Originally Posted by Emmet_
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And for example, some noob ass scripter would do this:

pawn Код:
public OnPlayerUpdate(playerid)
{
    TakePlayerScreenshot(playerid);
    return 1;
}
There are many functions that written in the OPU will lag the player, this is no reason to denied this idea.


Quote:
Originally Posted by costel_nistor96
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Another suggestion: Leaving us to disable objective from SetVehicleParamsForPlayer without respawning the vehicle.
You can disable objective without respawn in this way:
Код:
SetVehicleParamsEx(vehicleid, -1, -1, -1, -1, -1, -1, false);
Quote:
Originally Posted by bogdyutzu
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AttachMapIconToPlayer(playerid, mapicon)
AttachMapIconToVehicle(vehicleid, mapicon)
That's great! Could also be for objects (ex. scriptable SAM missle from Area69):
Код:
AttachMapIconToObject(objectid, mapicon);
and of course detach for everything.


Re: Suggestions for future SA:MP updates - IstuntmanI - 01.08.2012

Quote:
Originally Posted by adik311
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You can disable objective without respawn in this way:
Код:
SetVehicleParamsEx(vehicleid, -1, -1, -1, -1, -1, -1, false);
I know that thing, but we need per player, not global, like when somebody have to find you on GPS.


Re: Suggestions for future SA:MP updates - Kar - 01.08.2012

What about adding multi-player stuff?
[ame]http://www.youtube.com/watch?v=LxfDwIunLGw[/ame]

Aiming your cursor and shooting vehicles
Different aiming in vehicle

and all the shit the single-player multiplayer can do..


Re: Suggestions for future SA:MP updates - Georgi166 - 01.08.2012

Quote:
Originally Posted by Kar
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What about adding multi-player stuff?
http://www.youtube.com/watch?v=LxfDwIunLGw

Aiming your cursor and shooting vehicles
Different aiming in vehicle

and all the shit the single-player multiplayer can do..
YES!!!


Re: Suggestions for future SA:MP updates - nenum12 - 01.08.2012

Yes good idea.


Re: Suggestions for future SA:MP updates - RodriguezFais - 03.08.2012

Nicee! Much effort eh :P


Re: Suggestions for future SA:MP updates - davve95 - 03.08.2012

Add some other grass (That were deleted) I mean like desert grass etc..
Add some new other grass similar to that we had before.. So it dosen't make issues etc...
It looks much better! And u get another gaming "feeling"...
Would be good if we had it in different sizes small, medium, big, huge..

Also on this pic it look's much more like a war server with that grass...


Pic: In attachments.

Edit:

1 more idea!:

A carvan object with "normal" wheels that u can attach to vehicle! Would be epic...


Edit2: In client add wich launge the server are using, to left (There it says players etc)..


Re: Suggestions for future SA:MP updates - samiras - 03.08.2012

Quote:
Originally Posted by FireCat
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SetPlayerWayPoint(playerid, Float, Float:y, Float:z);
Can be used with SetPlayerMapIcon? MAPICON_GLOBAL...
I guess the current developers are too lazy for that but anyway amazing idea..