Re: Suggestions for future SA:MP updates -
TheArcher - 31.07.2012
Quote:
Originally Posted by Makaveli93
Fix the lag shooting thing, MTA done it years ago, why shouldn't SAMP have it as well? Also, make cars destroyable when they're not occupied.
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Cars destroyable when they're not occupied is already possible.
Re: Suggestions for future SA:MP updates -
Glimma - 31.07.2012
Limiter on bikes while jumping
Re: Suggestions for future SA:MP updates -
[HLF]Southclaw - 31.07.2012
Quote:
Originally Posted by DeadSkyTkb
Limiter on bikes while jumping
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Get/SetVehicleVelocity
Respuesta: Suggestions for future SA:MP updates -
Juan_Viz - 31.07.2012
Making servers in server.cfg add the server type 0 DM 1TDM and so, so players press afilter and only the ecific servers appear
Re : Suggestions for future SA:MP updates -
pseudonyme - 31.07.2012
That's a nice idea Jua but it needs more game-types listed then :
Quote:
Originally Posted by Main Game-Types
0 - Unknown / Other
1 - DM / TDM
2 - Freeroam
3 - RPG / RP
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Respuesta: Re: Suggestions for future SA:MP updates -
Gryphus One - 31.07.2012
Quote:
Originally Posted by TheArcher
Cars destroyable when they're not occupied is already possible.
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How? I haven't seen it in any server.
Re: Respuesta: Re: Suggestions for future SA:MP updates -
TheArcher - 31.07.2012
Quote:
Originally Posted by Gryphus One
How? I haven't seen it in any server.
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https://sampwiki.blast.hk/wiki/OnUnoccupiedVehicleUpdate
Respuesta: Re: Respuesta: Re: Suggestions for future SA:MP updates -
Gryphus One - 31.07.2012
Quote:
Originally Posted by TheArcher
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I know that callback, but afaik it only detects the unoccupied vehicle being moved, not when you attack it, so if you shoot the vehicle won't be moved and the callback won't be called.
Re: Respuesta: Re: Respuesta: Re: Suggestions for future SA:MP updates -
TheArcher - 31.07.2012
Quote:
Originally Posted by Gryphus One
I know that callback, but afaik it only detects the unoccupied vehicle being moved, not when you attack it, so if you shoot the vehicle won't be moved and the callback won't be called.
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Just play with variables. Const damage for any guns, When the Vehicle HP < amount = explode.
Respuesta: Re: Respuesta: Re: Respuesta: Re: Suggestions for future SA:MP updates -
CaptainMactavish - 31.07.2012
Quote:
Originally Posted by TheArcher
Just play with variables. Const damage for any guns, When the Vehicle HP < amount = explode.
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It's too buggy if you do that by scripting, check this and you will understand what I mean:
https://sampforum.blast.hk/showthread.php?tid=187259
I needs to be implemented in the SA-MP's source code.
Re : Suggestions for future SA:MP updates -
TheSpaggiari - 31.07.2012
Just made that:
Re: Suggestions for future SA:MP updates -
[HLF]Southclaw - 31.07.2012
Nice! That would be done with the Object Text functions too, but a pre-textured object would be cool
Re: Suggestions for future SA:MP updates -
adik311 - 01.08.2012
Quote:
Originally Posted by Pinguinn
You can also use a custom ban system which would tell the player the reason why he is banned.
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Okey, but some players cheat on applications for unbans - and sometimes scriptable AntyCheat can do mistake and ban innocent player...
Quote:
Originally Posted by Emmet_
And for example, some noob ass scripter would do this:
pawn Код:
public OnPlayerUpdate(playerid) { TakePlayerScreenshot(playerid); return 1; }
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There are many functions that written in the OPU will lag the player, this is no reason to denied this idea.
Quote:
Originally Posted by costel_nistor96
Another suggestion: Leaving us to disable objective from SetVehicleParamsForPlayer without respawning the vehicle.
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You can disable objective without respawn in this way:
Код:
SetVehicleParamsEx(vehicleid, -1, -1, -1, -1, -1, -1, false);
Quote:
Originally Posted by bogdyutzu
AttachMapIconToPlayer(playerid, mapicon)
AttachMapIconToVehicle(vehicleid, mapicon)
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That's great! Could also be for objects (ex. scriptable SAM missle from Area69):
Код:
AttachMapIconToObject(objectid, mapicon);
and of course detach for everything.
Re: Suggestions for future SA:MP updates -
IstuntmanI - 01.08.2012
Quote:
Originally Posted by adik311
You can disable objective without respawn in this way:
Код:
SetVehicleParamsEx(vehicleid, -1, -1, -1, -1, -1, -1, false);
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I know that thing, but we need per player, not global, like when somebody have to find you on GPS.
Re: Suggestions for future SA:MP updates -
Kar - 01.08.2012
What about adding multi-player stuff?
[ame]http://www.youtube.com/watch?v=LxfDwIunLGw[/ame]
Aiming your cursor and shooting vehicles
Different aiming in vehicle
and all the shit the single-player multiplayer can do..
Re: Suggestions for future SA:MP updates -
Georgi166 - 01.08.2012
Quote:
Originally Posted by Kar
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YES!!!
Re: Suggestions for future SA:MP updates -
nenum12 - 01.08.2012
Yes good idea.
Re: Suggestions for future SA:MP updates -
RodriguezFais - 03.08.2012
Nicee! Much effort eh :P
Re: Suggestions for future SA:MP updates -
davve95 - 03.08.2012
Add some other grass (That were deleted) I mean like desert grass etc..
Add some new other grass similar to that we had before.. So it dosen't make issues etc...
It looks much better! And u get another gaming "feeling"...
Would be good if we had it in different sizes
small, medium, big, huge..
Also on this pic it look's much more like a war server with that grass...
Pic: In attachments.
Edit:
1 more idea!:
A carvan object with "normal" wheels that u can attach to vehicle! Would be epic...
Edit2: In client add wich launge the server are using, to left (There it says players etc)..
Re: Suggestions for future SA:MP updates -
samiras - 03.08.2012
Quote:
Originally Posted by FireCat
SetPlayerWayPoint(playerid, Float , Float:y, Float:z);
Can be used with SetPlayerMapIcon? MAPICON_GLOBAL...
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I guess the current developers are too lazy for that but anyway amazing idea..